Author Topic: Zombies vs Humans?  (Read 1173 times)

Remember how in the old Zombie mod we had Zombies vs Humans where players could be Zombies? I got kinda pissed that it wasn't in the new one. So, what if Rot got off his lazy ass, that or someone else, made a new one? :D The player would spawn as a random zombie type (tank would have a %5 per player and would alert you in Chat before you became it, just like L4D Versus) instead of just a normal zombie. The minigame would start out with 2 zombie players, or 1 depending on the amount of players in the server.

I miss it so much, plus it'd make L4B funner :3

Also, Ammo events would be cool. A limit for Ammo crates sucks :<
« Last Edit: March 08, 2009, 01:47:31 PM by NickTheSushi »

the reason it wasnt added is because the stupid ass zombies attacked turned humans and rot couldnt find a way to fix it so he left it out

and ammo crate limit does suck kinda but its probably because you dont see every square inch of ground covered by ammo crates on BL and not every square inch of cans of ammo on L4D

the reason it wasnt added is because the stupid ass zombies attacked turned humans and rot couldnt find a way to fix it so he left it out.
No they didn't.

No they didn't.
yea they did,when you were killed they would go for the nearest player which is usually another zombie

yea they did,when you were killed they would go for the nearest player which is usually another zombie
yes, and after a few seconds they stopped. I'd still love this.

yes, and after a few seconds they stopped. I'd still love this.
your lucky,mine were such dumbforgets they would endlessly attack me

that is one thing Roblox has against us....

that is one thing Roblox has against us....
No you avatar stealer.

I'm doing something like this with events. It was supposed to be something for my server only, but I guess I could tell...

Materials (Mods):
Left4Block
Set Player Apperance/Set Player Color
Agile Playertype
Minigame++
Teleport event (Not sure what it's called)
Fist (Weapon)
Midevil-Armour Playertypes

Steps:
1. Create a level with a 1.Saferoom, 2.Zombie(Bots) Spawn, 3.Spawn-room for Zombies(Humans) separate from the rest of the level.
2. Use Minigame++ to create a team DM. Team 1 will be the survivors, Team 2 will be zombies. Have players spawn as the Standard Playertype.
3. In the Saferoom, wrench the spawn points and make the event say:
     <onRespawn> <Player> <ChangeDatablock> <SurvivorPlayertype>
Repeat for all spawns.
4. In Human-Zombie Spawn room, create 4 bricks. Each brick will be a different zombie. Make one brick:
     <onActivate> <Player> <ChangeDatablock> <AgilePlayertype>
Then set your appearance and color to look like the Hunter and use the setColor and setAppearance events. Then use the setInventory event to set the weapon to the Fist.
5. The Boomer and Smoker are up to you, that is, deciding how to make the player function like them.
6. For the tank, have the events read:
     <onActivate> <Player> <ChangeDatablock> <(The Strongest Armour Playertype)>
Then have it set the scale to +2.0.

There you have it!

No thanks. I'd rather have Rot make it if he's not a pothead anymore.


Or was that mocheeze?

No you avatar stealer.

NO WAY money man is mine I <3 him...

NO WAY money man is mine I <3 him...
No, he's Gieco's. Stop derailing the thread for something stupid.