Author Topic: That old game of Badspot's...  (Read 18206 times)

I've been making a new map. Decided to base it in a highway. Might add cars; Depends on how well I model them. Theres just so few cover.

hehe there like little cute BL bots with Guns Akimbo

Not so cute when they have duel phasers and ultimate speed and camp the spawn.

I've also been constructing a map. It's set in a castle. :D

Yay mappers doing a lot of amazing ideas :D

:o I'm just screwing around  :cookieMonster:

Wtf why wont the things work for me :(
I model them in Constructor then I export as Legacy Dif, and I place the DIF file into interiors. Then, in the mission editor, I go into the folders until I reach interiors, then I click my file. Then nothing happens. If I export it as a TGEA Legacy DIF, the game crashes when I click it.

Wtf why wont the things work for me :(
I model them in Constructor then I export as Legacy Dif, and I place the DIF file into interiors. Then, in the mission editor, I go into the folders until I reach interiors, then I click my file. Then nothing happens. If I export it as a TGEA Legacy DIF, the game crashes when I click it.
The game isn't TGEA >:O


Don't export it with legacy?



Well, if legacy isn't working, maybe just normal dif export works? (this is an older version of the engine...)

The normal one is quite broken.

lol, everyone looks like TF@ Scouts :D