Author Topic: V11 Released  (Read 21032 times)

I've noticed that bricks will reach a threshold and then disappear. Was this an ant-lag thing on my computer, or is this everyone?
Probably. Remember, v11 detects if you can or can't run a certain amount of physics bricks, so it'll stop adding physics at a certain point or reset them all.

The new F8 emitter is actually just a drop player emitter. It works when a person warps and Drops player at camera. Also, I like the edit of the Graphics options and the crispness of the physics bricks. They see a tad better then non fake killed.

Also, any fake killed brick that does not collide for a certain amount of time in air will use the standard method.

I've noticed also more robust colors and overall game appearance.

THIS JUST HAD TO HAPPEN WHEN MY GRAPHICS BROKE, DIDN'T IT.

I've noticed also more robust colors and overall game appearance.
Meh, hard for me to notice with this stuffty integrated Intel graphics.

Meh, hard for me to notice with this stuffty integrated Intel graphics.
Ha ha.

Meh, hard for me to notice with this stuffty integrated Intel graphics.

Eww.  I have an Nvidia 9800GT, but my motherboard has an Intel 915G, which barely runs Vista.  I can't even run Blockland on it.

huh, I checked my ports and it says "No route to host"

...

forget yes!
Nice badpsot, updating now :D




HAY QUESS WHAT, V9 CAME OUT THE DAY I LEFT FOR A WEEK LONG ELECTRONIC-FREE VACATION.  TOUGH stuff.


Lol me to wered you go to? i went to camp :P

I nearly choked on my froot loops when I saw it update.

:inserthappyemotespamhere: