Poll

Like D&D

yesh
kinda
ehhck
umm noty realy
nope
im in my moms basement riet nou ployin ol D&D
umm yeh its fun

Author Topic: Dungeons & Dragons  (Read 4002 times)

Woah woah, I said I wanted a DnD board, not research.

Silly pingpeppy :D

But DnD is nerd research. :D


Did I hit too close to home?


Btw, hao2get custom figurine thingies for the boards?

Just use Legos. That's what I've always used.

Me and some of my friends are trying the starter kit out tonight, if it goes well I'll get the full set of books(found out amazon has them for pretty cheap)


Also as an alternative to minifigures, the kit comes with tokens. I wonder if they sell more of them(as they would be cheaper than minifigures, I think at least)

If all else fails I do have a lot of legos and graph paper.

I remember playing this game with my friends and being terrible at it, it usually went something like this

Quote
-What do you do?

BREAK DOOR DOWN!

-I don't think that's necessary

BREAK IT!!

-You break the unlocked door down and proceed to a dock, there is a chest to your left and a few boats docked at the port side

BREAK CHEST!

-It's not locked either mind you, bet you're still going to break it

OFFICE THUG SMASH!!

-You break the chest open, ass.

BREAK BOATS!!

-You run up to a boat to punch a hole in it or something but you slip and fall in the water, you can't swim!

WATER HAZARDS? SAVING THROW! LET ME MAKE A SAVING THROW!!

Boats got me, every time

For you "novice" gamemaster's  I found a little tip/guide/suggestion/thing that might be good to read

http://pnp.fallout.wikia.com/wiki/For_the_Novice_Gamemaster

Pretty nice

Also muffinmix this might be something to show too your friend:
Quote
When the game is actually running, the GM should know enough about the plot so that he or she can fudge things that aren't explained in the book. Players are notorious for dodging around stories, thinking of things the writers and the GMs never would have dreamed of thinking of, and foiling the best-laid plans of any GM. Rather than telling a player, "no, you can't do that!" tell them, "OK, here's what happens when you do this." If I know a player is about to do something inordinately stupid, I usually allow them to make a roll against intelligence to determine if their character "senses danger." Or, if they get themselves killed through utter stupidity, I usually allow them to take the action back, depending on the situation. If it was something they should have seen coming, then I'm not so forgiving.

Video games took...
the terrible rolling, and writing, and calculating, and bland staring at a figurine that don't do anything, and the same 5 loving guys you see every day, and buying of the books...

and made it fun

This whole thread made me buy a starter kit for D&D

Also muffinmix this might be something to show too your friend:

I'd tell him all this but I haven't seen or heard from him for something like 6 years

This whole thread made me buy a starter kit for D&D
HAH i made you spend your money on yummyness


DOUBLE BUMPPPPPPPPPPPPEEEE

Last time I played DND I got my ass whooped by a Vampire Boss type dude, loving bit me.