I have no idea why "SetShapeName on player objects is now obfuscated ", or "Player list related clientCmd's are now obfuscated to prevent user tampering". I mean, does that break score hacks? I used to have (all players not in a minigame)'s score be a red "RL X" where X was their reputation level.
If it was a simple matter of exploits, anyone with a decent amount of knowledge like me or Ephi could ruin the game for everyone forever with one month and a half-dozen keys/IPs; the "just remove it entirely if it has an exploit" method doesn't have a good logical extreme, and obfuscating text over a player model approaches that extreme.
I really hope I'm burning a straw man here and it wasn't to prevent impersonation. Otherwise...

I mean, holy cannoli,
just let me host my freakin' server. Every single update since v9 kills a few more fun things I used to do, presumably to stop some exploit I knew was possible, but never encountered. And I can let it slide with v9 because that was offset by the new wench event system, but 10-12 have had me singin' the blues. Honestly, I'm starting to wonder why Badspot allows any custom scripts or add-ons at all.
Shut up cigarettes. Every change is for the better. You'll realize that after several weeks of thinking about it.
LOL, flamebait.
So when you added a mandatory, fixed "Too Far" distance, that was for the better?
And when you locked jet force, even on custom datablocks, that was a good thing how?
And when saying something twice in a row instantly activated flood protection, were you as sure as you are now that there was no way that anything was going to backfire?