Author Topic: Fatal physics error  (Read 2773 times)

What happened?
I had around 40 - 60 bricks maybe, worked fine the first few times.


I also noticed some of the bricks just disappear after I hit the button to fake kill them. All of my settings are at high.

Strange......and a very weird error message.

When I fakekill bricks every now and then they just fall through the ground.

when they fall throught the ground its somtimes a glitch or to release lag

PhysX? We use Bullet, PhysX runtime was too big.

PhysX? We use Bullet, PhysX runtime was too big.

Very good point. That only adds to the mystery .

Maybe baddy / kompressor wrote it all with physx in mind and swapped to bullet without changing the vars

really weird... lol'y message though


thats a rather..... strange error message. maybe bring down some of your high settings

FAILED both the pics are the same FAILED


He quoted him.
Robo Noob, it appears that your graphic input sensors need replacing

Oops, stupid no edit button...
I entered the wrong name...

... show it to us again, except this time show a full screen, with the Process Manager up (one tab over on Task Manager). Because I can write a program in C++ that shows the very same error message. And plus...

PhysX? We use Bullet, PhysX runtime was too big.

hmm... Digmaster is right, it does add on to the mystery.

I see something fishy, but I may be wrong when I say that you're joking.