Author Topic: ► V11 Bugs  (Read 22001 times)

so did i got my first grafical bug like a week ago

THIS GRAPHIC ERROR!

THIS GRAPHIC ERROR!
looks like some more streaks
its been happening to everyone

No matter what you adjust the grass setting to, even 0, the grass still appears as if it's on max.

Badspot

  • Administrator
No matter what you adjust the grass setting to, even 0, the grass still appears as if it's on max.

I just tried it and it works fine.  You are talking about the "grass ratio" slider in the advanced options, right?

Do you mean the fx grass e.g. outside the Bedroom or the Grass emitter? The slider will only turn down the first one, turn off particles for the second. You may also have to wait a while for the particles to disappear since they last about 30 seconds.

Do you mean the fx grass e.g. outside the Bedroom or the Grass emitter? The slider will only turn down the first one, turn off particles for the second. You may also have to wait a while for the particles to disappear since they last about 30 seconds.
Ah, I thought the setting would work for the emitters too...
Yes, it was the "grass ratio" slider in advanced options.

after destroying a brick, and then dwanding it while it was destroyed, and loading while i cleared, i arrived at -1 bricks.


and the header of the log:

//-------------------------- 4/23/2009 -- 18:53:31 -----
System & Processor Information:
  Mac OS X 10.5.0
  1.0 GB RAM
   2 GHz MacBook (Core Duo) (2 cores)
    x86 Architecture
    MMX detected
    SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing SSE extensions
 
Input Init:

Video Init:
   Accelerated OpenGL display device detected.

Blockland v11m
Module Directory: Macintosh

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server -----------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client -----------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 800x600x32@60Hz...
Created new window for GL [800 x 600].
Successfully set up AGL windowed support [800 x 600]
OpenGL driver information:
  Vendor: Intel Inc.
  Renderer: Intel GMA 950 OpenGL Engine
  Version: 1.2 APPLE-1.5.16
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 4.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  EXT_compiled_vertex_array
  NV_vertex_array_range
  3DFX_texture_compression_FXT1
  ATI_FSAA
  ARB_occlusion_query


OpenAL Driver Init:
OpenAL
   Vendor: Any
   Version: OpenAL 1.2
   Renderer: Software
   Extensions:

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Loading compiled script base/server/crapOns.cs.
Executing base/server/crapOns_Cache.cs.

The entire log would be useful. That just seems to be the standard initialisation things to do with your computer, when you ran it, etc.


i get this error

I got it in bedroom once, apart from it was just the walls and the 'We Can Do It!' picture swapped textures. It was 'We Can Do It' all over the place... [/epic horror music]

update your drivers,i have a ati card drivers just released 3/18/2009 so they are pretty new,i thought i had latest but everything is cool now.


Vehicle Splash emitter no longer works as well, due to this line again in the Emitter Datablock

Code: [Select]
orientParticles = true;
The error doesn't generate any console error, but the particles don't show up at all whenever you use the emitter. Setting the boolean to False gets the particles to show up again but doesn't exactly fix the problem.

Not sure if it's meant to but apparently FileObject.openForWrite() no longer has a return value.
I've been using checks for my writes since I started scripting in case I can't open the file due to privilege issues, up to v10, so it's only come up in this version.

It's inconsequential, but nonetheless there and niggly.
« Last Edit: April 26, 2009, 07:13:55 PM by M »