Author Topic: torque 3d  (Read 1020 times)

  can some one give me a link to a torque 3d demo, i want to start making add-ons. The only torque engine i can find is torque advanced, and my comp does not support it

You don't need Torque to make add-ons.

What can I use then? I can't use milk shape :P

Yea, you don't use a game engine to make add-ons. :P Try Google Sketchup for the model and notepad for the script.

Torque is a game engine, not a 3d modelling program.
Filetypes and how to make them:
.cs - Script - Edited and made with notepad or any other simple text editing program.
.txt - Text - As above
.gui - Gui - With editor enabled, press f10 to open the Gui Editor, or use a text editing program.
.mis - Mission - With editor enabled, host a non dedicated server, and press f11 to open the Mission Editor, or use a text editing program.
.ter - Terrain - With editor enabled, host a non dedicated server, and press f11 to open the Mission Editor. In the menu, find the terrain editor.
.wav - Sounds - Not sure what to use for editing sounds, however there are plenty of resources on the Internet. Can be converted to and from other filetypes, however it is recommended that you keep them short in length, as they can take up a lot of space.
.ogg - Music - Best way is to edit them with a program to keep them short, and can be converted to and from other audio filetypes. They aren't as big as .wav files, however the quality may not be as good.
.dts - Shape - Created and exported from programs such as Milkshape, Shaper, and Blender.
.dsq - Animation - Not sure on how to do this.
.dif - Interior - Not sure how you would make this. I've never done this. However there is a Map to Dif conversion program somewhere.
Image Files - Made with your favorite image editing program, and many resources on the Internet. For shapes, I suggest you use the images already provided, or an image that is all 1 color. A logo or something may be okay.
.dso - Compiled - An unreadable format, these are used for the default game scripts.

.dts - Shape - Created and exported from programs such as Milkshape, Shaper, and Blender.
Add Google Sketchup.....

Ok then, but can I create a shape in torque, or some other program and import that into mission editor? If so, how?

I have google sketch, maya, and blender, can maya help? I'm good at modeling in there.

Add Google Sketchup.....
As from what I heard, Sketchup cannot directly export into .dts.

As from what I heard, Sketchup cannot directly export into .dts.
Not directly, but it is easily done. I do all of my models in GS :3
P.S. All you have to do is export it as a Google Earth model, then unzip that file and take out the model.

use maya.

i think you have 3ds max too, thatll be good too.

blender is what i use (because its open source)

Also be careful with your wording.

TGE is the torque gaming engine that blockland is built on.
TGEA is the advanced version of the torque gaming engine.
T3D is the new, not-yet released torque gaming engine.