Author Topic: Reverse/implosion grenade  (Read 5220 times)

Firing grenades at Titanic and her funnels occasionally seems to make this really cool "sucking in bricks"-like effect with physics. This gave me an idea for a weapon, but I can not script at all:

A reverse grenade.

It would be a grenade that draws bots, vehicles, players, bricks, etc in, rather than sending them out everywhere. Perhaps kills players via crushing or the like. The implosion would be as large as a gernade (HE, A, or etc) explosion to prevent an over powerful weapon.
« Last Edit: March 23, 2009, 01:02:45 AM by RMS Gigantic »

you mean like a gravity grenade? Cool.

I requested this before, but it was sadly never made. :(

It would be nice to have one that would suck in all players and bricks, then explode and send them all out.

It would be nice to have one that would suck in all players and bricks, then explode and send them all out.
Super Nova? >:D


lol, now I'm gonna use lights and events to create the life of a star. Start  player, then dim, then candle, then dim, then player, then bright, then sun, then player, then dim, then dark light. From Star to implosion, to explosion, back to implosion, then turns into a black hole. 'twill be epic. :D

IT'S SPELLED GRENADE.

Not gernade.



See that? Red loving line. It means it's spelled wrong.

Stop spelling it wrong.


[/rage]

Bump because I'd like it!

lol, look at the "black hole gun" (i think) topic.

Sorry for spelling it wrong. Dreadful habit. I corrected it.

I saw the blackhole gun topic, but what I am going for here is

1) Not that powerful and

2) Not a gun

Call it a singularity grenade


I can live with that.

Nice name!

How about the "Singularity Grenade" AND an event?
Like: instead of radius impulse, RVERSE radius impulse
using the variable events, you could make aa brick emit the black hole, reverse RI then after 10 secs of RI, Radius impulse outward