Author Topic: The Sirrus style evolution.  (Read 3456 times)

-A thread to chronicle the evolution of my building style and basically how awesome I am-
For those of you wanting to emulate how awesome I am, this is the definitive guide of most of the stuff I've built and almost all of the styles I've came up with.


-Early Imperialism


History:
This is how I built when I first got Blockland. Hints of my later styles are evident, such as the excessive use of ramps and lack of color (bottom two pictures were corrupted by misuse of color sets.

Defining characteristics:
  • Brick/Mortar style wall design
  • Blocky structure with ramps surrounding most of the build


-Late Imperialism


History:
Emerging from my building shell, this is one of the only builds using this style. While it stuck to a rather blocky style, it maintained a black/white/accent color scheme. With very efficient use of space and a compact design, this wasn't one of my more popular, but definitely better, styles.

Defining Characteristics:
  • Black/White
  • Elements decorating the facade and roof area


-Modernistic Imperialism


History:
By far one of my most used styles, it has drawn controversy and praise alike. It is somewhat similar to the late imperialism style, but instead of elements decorating the facade the entire facade is comprised of these elements. For example, the Sirrus compound is a collection of several buildings made out of different styles of walls. The only possible exceptions would be the range (an early imperialistic building) and the admin tower (a neo-conservative-imperialistic building). It maintains the black and white imperial look of the two previous styles, but makes the facade much more interesting.

Defining Characteristics:
  • Almost solidly black/white
  • Ramps compose most of the facade


Neo-Conservative-Imperialism



History:
The New-Conservative-Imperialistic style builds both on the late imperialism style and the modernistic version of the aforementioned. It takes the slightly more boxy style of the late-imperialism style but refines it with built-in elements of the modernistic approach.

Defining Characteristics:

  • Tighter look than the Modernistic Imperialism, but more refined than the late imperialism but still containing the same structure type.
  • Black/White


-Neo Surrealism


History:
Throwing out almost all of the elements of the previous builds, Neo-Surrealism uses very fluid elements comprised mostly out of ramps. It does away with certain architectural consistencies and uses a very fluid, somewhat colorful building style that's easy to get lost in, both walking around and looking at.

Defining Characteristics

  • Doesn't necessarily have to have an abundance of color, but most builds do.
  • Doesn't hold much consistency, except for within in it's own style. Uses plenty of ramps, incredibly space efficient and doesn't use many duplicated patterns throughout the entire build.


So there, that's like all you need to know about me and my builds.

Great, now weve got Sirrus and Limpfittz.


for me it goes something like this:
Block
two blocks
the discovery of spawns
the discovery of vehicle spawns
ramps
more ramps
too many ramps for my own good
backhanding my obsession with ramps and turning it into a healthy relationstuff
and finally, events.

Both the brown ones of Neo Surrealism looks like clusterforgets.


That one building is huge.

And also one of your builds will be in my movie.
 

Let's not forget this master piece!

« Last Edit: March 26, 2009, 09:43:53 PM by chaseyqurt »

I really only like the last 2 builds. It seems like you've tried to branch out a bit more, which is definitely what you should do.

Lets not forget this master piece!


Ahhh, I was thinking about putting that up. Couldn't bring myself to do it.

:o
He's referring to this:
and basically how awesome I am-
For those of you wanting to emulate how awesome I am,
Sounds a bit egotistical.

Sounds a bit egotistical.
It's happened to me before. That was a bit of silliness, but still.

for me it goes something like this:
Block
two blocks
the discovery of spawns
the discovery of vehicle spawns
ramps
more ramps
too many ramps for my own good
backhanding my obsession with ramps and turning it into a healthy relationstuff
and finally, events.
lol relationstuff

and basically how awesome I am-


I bit high on ourselfs, arent we?


Great, now weve got Sirrus and Limpfittz.
Your going way too far over a small little build. Seriously, recently people's standards are just to to low .
Both the brown ones of Neo Surrealism looks like clusterforgets.
Yes.