Poll

What class, for TF2, should be updated next?

Sniper
Engineer
Spy
Soldier
Demoman

Author Topic: Team Fortress 2: Predict the next class update  (Read 3935 times)

Eh Spys are over powered at the moment, no need to upgrade them methinks (OH LIES PACKER THEY NOT OVER POWERED, well play on my servers and watch yourself get shoulder stabbed over and over then revolver spammed to death), Soldiers are plain annoying, the only counter to a solider is a pyro with compression blast to blow back rockets, I think Valve should give him one of those Vietnam type machine guns to balance the rocket spam. Demos.... Eh I think they're fine. Sniper, no need to upgrade at all, I mean come on headshots... what more do you need... unless your a handicap who can't aim. Engi, I want more buildings or something, I would mind myself a max limit of 300 metal instead of teleports.

Also they need to make scouts scatter guns 3 hit kills rather then 2 at the moment, I swear its beyond bullstuff what the scouts can now do, "Oh scout and I start shooting *whack 1 hit* still shooting *whack 2 hit your dead* awesome I only did 10 HP damage because he 2 hit killed me before I could even get a decent shot in. Valve really needs to balance it from the whores rather then the handicaps who can't aim, Shoulder stabs made the game even worse, before it took SKILL to kill someone, now its random swing GOT YOU LOL.

Overall I've pretty much stopped playing TF2 because of Valves loving mistakes.

Engineer: New buildable: The Spy Trap.

Does it have the appearance of a dispenser or something? Because if a spy saw a spy trap, he wouldn't purposely sap it.

OOOOOOOOOH, OOOOOOOOOOOOH!

Demoman:

Remote Pipebomb launcher: Replaces standard pipebomb launcher AND sticky bomb launcher. Fires like the regular grenade launcher, explodes on contact with a person, and a small chance of it sticking. After bouncing around, the grenades stay and can be detonated.

Shotgun: Engineer/Soldier/Pyro/Heavy shotgun for close-range combat.

Engineer
Buildables:
EMP Coil (Replaces Dispenser): de-cloaks and un-disguises spies and renders sappers useless in the radius. Also disables all nearby buildings.
Wouldn't sappers be useless if your buildings are disabled anyway?

Jump Pad/Mobile Cover/Electric Fence (Replaces Teleporters): Jump Pad throws players upward, to gain access to higher areas. Mobile cover acts like a shield, in which your teammates may use for, obviously, cover. Electric Fence allows Engi to put up an electric fence (Much like the combine fences).
Cover would need a very quick setup time to be of any use. Otherwise, build a sentry gun or dispenser as cover - it protects you and shoots things or heals you.

Weapons:
Hammer (Replaces Wrench): Slower attack, but +25 damage, and 75% crit on enemy buildings.

Blowtorch (Replaces Wrench): %100 crit on enemy buildings, constant attack, slower metal dispense rate, -15 damage.

Grenade (Replaces Pistol): Good radius damage, +25 to enemy buildings.
Buildings don't recieve critical hits - would it be only for these weapons? I can't see building criticals being that useful, anyway, as an engineer isn't the ideal person (survivability) to lay siege to an enemy encampment.

Ammo-Satchel (Replaces Pistol): Allows Engineer to dispense ammunition based on current metal, to those around him (Either radius, or like the medigun)
A dispenser is more permanent and won't suddenly stop if the Engineer needs to build something.

Double-Barrel (Replaces Shotgun): Two shots, more damage(?)
Sounds too similar to the scout one, and the unlockable primary weapons should probably differ.

Eh I think they're fine. Sniper, no need to upgrade at all, I mean come on headshots... what more do you need... unless your a handicap who can't aim
Auto aim sniper that does not have headshots or charge crit with a slightly longer reload.

Spy: Pillow! (replaces knife)
Weak melee, keeps disguise when used, slow suffocation of target, works from front or back but while you are holding it against the face of the victim it is obvious to his team mates (two people standing still and one's health is disappearing slowly) and they can easily kill you to prevent the death of your victim.

Sniper: iron sight (rifle replacement)
No scope, three shots before reload, longer reload, can only be shot when you are looking through the iron sight with right click, one head shot does 125 damage, one body shot does 60 damage, takes two head shots to kill soldier, a head shot and a body shot to kill pyro demo or medic, two head shots and a body shot to kill heavy, and one head shot to kill every one else. Basically much shorter range, no noscopes, no charge time, three chances to hit before reload but more than one needs to hit to kill most classes.

Spy: Pillow! (replaces knife)
Weak melee, keeps disguise when used, slow suffocation of target, works from front or back but while you are holding it against the face of the victim it is obvious to his team mates (two people standing still and one's health is disappearing slowly) and they can easily kill you to prevent the death of your victim.
or a pillow emote to show when they are being suffocated?

Maybe just muffled noise. It shouldn't be completely obvious.

Does it have the appearance of a dispenser or something? Because if a spy saw a spy trap, he wouldn't purposely sap it.
It's looks like a Dispenser, and the Spy would predict it as if it we're the real thing.

I'd say it's a 50/50 chance for either Spy or Soldier. They're doing them by the least played Classes, and the Spy is next. But they update the spy so constantly in such small ways I get a feeling they ,ay just skip him for now and go Soldier.

the only counter to a solider is a pyro with compression blast to blow back rockets

Scout.

The beer should also somewhat make you a bit woozy after ya drink it.

I hope you know how annoying it is when you say "ya" or "fer".


Scout.

I hope you know how annoying it is when you say "ya" or "fer".


:( I say ya a lot. 'Tis apart of my accent. Like saying atall (at all).

:( I say ya a lot. 'Tis apart of my accent. Like saying atall (at all).

I trained myself to stop saying 'ya' and start saying 'yeah'. :D

:( I say ya a lot. 'Tis apart of my accent. Like saying atall (at all).

But you're saying it in real life. Nick is like, typing an accent and that's just handicapped.


Ghoul, it's "ya" is in "you" not yeah.

I would love to know what accent I have. Some forgeted up mix if Irish, British, Southern US and Northern US + monotone.