Author Topic: Team Deathmatch for v11 Teaser  (Read 8042 times)

Looks great.
Personally, I'd keep the hammer flag. Looks cool.
Yes! :D

It also saves from not having to download anything from a server that has it :D

Yes! :D

It also saves from not having to download anything from a server that has it :D
Yeah, but it would be THAT big of a model. I'd really prefer a flag instead D:

Will there be a system for creating your own game-modes included?
Yes. The system calls different functions when e.g. a player dies, a player spawns, etc. and you can use them to make game modes function. It has a few options for having a time limit, points limit, lives limit and round wins for teams/players which are handled automatically. Unlike the v8 version, you don't have to define all the functions in a game mode any more - it will just ignore them if you don't use them instead of having errors or massive files. It includes a basic Gamemode_EXAMPLE.cs file which is a reference of all the functions you can use + arguments/descriptions, and you can look at any of the built-in modes for examples on how to do things.

Also quick question for space: can you have more than one flag spawn? If not, I think that's something to consider.
A person on a team can pick up any enemy flag and take it to any of their own in base to score points.

My guess would be a gladiator-esqe minigame type in which only the 'Hunter' can kill its opponents and everyone else tries to become the 'Hunter' by killing the current one in charge.  Whoever had the most kills at the end of a [timed] round would win.
The Hunter gains a special set of weapons/playertype on the first kill and can then score points, or be killed to change players. I'm thinking of including the points limit/time limit options so you can set up modes with that.

i made 2 different flags if you want to use them

And yes there's a red version for each of them
Hmm. The flags are currently designed to work with different colorshifts (paint colours for the teams) so a generic red/blue version won't work if you have a different colorset or want a three team game.

Is there a mod so when you die you spectate?


Is there a mod so when you die you spectate?
When you run out of lives in a Lives Limited Deathmatch or Team Deathmatch, you will be able to spectate other players or use a free camera mode.

make sure to block out the chat when the player is in it so only spectators can talk to eachother.

I thought of a good idea for TDM but it is too late. I was thinking a way for you to see only your team's names and not your opponents.

Hmm. The flags are currently designed to work with different colorshifts (paint colours for the teams) so a generic red/blue version won't work if you have a different colorset or want a three team game.

I see, well if you need any models for anything just ask me.

Can't wait to try this out on the new jungle TDM i built :3

I'd definitely ditch the hammer. The flag is a small, vital model. Its fairly easy to make a model color-shift-able, darkstar, I would do that.

Somebody already made a really good flag model, forget who. It's on some topic down in the dark, deep forums somewhere.

Usually something this large would be sucky or just not fun, but since SpaceGuy is making it, I think it will be a very good add on.


I can't model :cookieMonster:

i made an flag model. pm me if you want it.  :cookieMonster: :cookieMonster:

mine can colorshift!



the blue flag (made with old tdm mod) <><><><><><><><><>
« Last Edit: March 31, 2009, 09:15:24 AM by Bas_BT »

That one doesn't look so good, Bas_BT