Author Topic: Team Deathmatch for v11 Teaser  (Read 8011 times)


Hint: the old flag was colorshift-able.

Like I don't even know that in the first place. >_>

Stop looking down on me. Please. You're annoying unreasonably

Like I don't even know that in the first place. >_>

Stop looking down on me. Please. You're annoying unreasonably
Then why must you mention that your flag will be color-shiftable?

Then why must you mention that your flag will be color-shiftable?

Why shouldn't I then? As it has been mentioned many times that it needs to.

i hope this comes out soon

The timescale he scripted long time ago.

Space Guy, I'm very curious how you coded that when a player dies, his timescale goes to 0.5 and then catches up with the rest of the server.  Is that part of the TDM mod, or is it something else?
This is a different mod I have on my server. It seems to cause some problems with the respawn counter and synchronisation so I probably won't be releasing it in case it has other side effects I haven't seen.

I have a question. This may have been discussed in a previous page, but i'm too lazy to read all them. When someone joins a server is it going to say "This server has TDM, Type /join team", like it used to?
This message is now posted when you join a minigame running Team Deathmatch or a game mode, if enabled. If you do not edit the settings at all, a standard Deathmatch will not come up with the message, only if you type /modehelp in-game or turn on "Show rules on minigame join".

How do you choose who will be team leader, and how will you set which spawn bricks spawn which team?
Will it use team spawn bricks? (team 1 spawn brick, team 2 spawn brick, etc)
Selecting a name in the Teams GUI followed by a team, then using "Set Lead", or the minigame owner using /setlead name team.
Team Spawn bricks, Team Vehicle Spawns, Capture Points and other game mode-related bricks are available in the SpaceMods brick tab, much like the Anti-Portal bricks.
« Last Edit: April 01, 2009, 12:17:00 PM by Space Guy »

This is a different mod I have on my server. It seems to cause some problems with the respawn counter and synchronisation so I probably won't be releasing it in case it has other side effects I haven't seen.

The only side effect I saw was that the countdown for spawn would keep the timescale, so that you could click to respawn when it still said "respawn in 3".  Maybe you could just release a beta, and say you're not responsible for the horrible things that might happen if you used it (lol).  I would download it.

Well, I've got my test server up but I think it's dead. I can join from my own LAN but nobody else is, which makes things a bit hard... Also, Hunter comes with some awesome music when he's close but it isn't downloading to people unless they have the mod. Oh well.

Well, I've got my test server up but I think it's dead. I can join from my own LAN but nobody else is, which makes things a bit hard... Also, Hunter comes with some awesome music when he's close but it isn't downloading to people unless they have the mod. Oh well.
I'd be happy to host a test server for you.

Well, I've got my test server up but I think it's dead. I can join from my own LAN but nobody else is, which makes things a bit hard... Also, Hunter comes with some awesome music when he's close but it isn't downloading to people unless they have the mod. Oh well.

I would also be happy to host a test server.

Thank you Space Guy for answering my question.

I already got a tdm built can't wait!


I managed to fix the server (some router problems were pointing to the wrong IP), but when I tried hosting Hunter last night it seemed to be quite hard for some people to use/understand. I'll probably need to re-work this game mode and Assassins to make them more usable and playable before I release them, but I'll be hosting a few more tests later.