Author Topic: npcs  (Read 2946 times)

Lemme try again...
i mean, NPCs like you click and they talk?
Simillar to Bots mod i beilive, Right?

no
npc's that walk around and say things at random times like in the chat box

I have AIs that work like that.

I.e there are civilians that are friendly and wander about unless you start shooting at them, in which case they start to flee.

There are cops/guards that are friendly and wander about unless you start shooting at them/civilians, in which case they open fire.

There are enemies that are hostile and immediately attack you upon noticing you.
I could film them for you, as sort of a preview.

I have AIs that work like that.

I.e there are civilians that are friendly and wander about unless you start shooting at them, in which case they start to flee.

There are cops/guards that are friendly and wander about unless you start shooting at them/civilians, in which case they open fire.

There are enemies that are hostile and immediately attack you upon noticing you.
have my babies

I could film them for you, as sort of a preview.
Stop by my server later.

To rkynick:
Perhaps make it so that civilian, cop, and enemies are classes.
Then make it so that we can choose what they look like.
And maybe a stand still version, that can talk.
Also, try including FFC.

Rkynick, I have a question...

Are the bots just the normal colored/dressed bots or are they customizable?

Sounds epic btw

They run off a profile system where you can customize every value of the bots then quickly make duplicates.

So say I have a profile, gunman.

HP: 65
Mounted: gunimage
Hop: 0 0 15
Faction: hostile
(insert a bunch of other values that determine how it fights, what clothes it has, and so on)

All bots I spawn that use the gunman profile will have 65 hp, have a gun, have a moderate jump(hop), and will be hostile, as well as the other values. I'm working on a GUI that lets you set up profiles easily and save/load them.

So you can easily make any kind of bot by making a new profile, then take those settings and use them in more bots.

Also I'm working on getting the bots to fight amongst eachother.

They run off a profile system where you can customize every value of the bots then quickly make duplicates.

So say I have a profile, gunman.

HP: 65
Mounted: gunimage
Hop: 0 0 15
Faction: hostile
(insert a bunch of other values that determine how it fights, what clothes it has, and so on)

All bots I spawn that use the gunman profile will have 65 hp, have a gun, have a moderate jump(hop), and will be hostile, as well as the other values. I'm working on a GUI that lets you set up profiles easily and save/load them.

So you can easily make any kind of bot by making a new profile, then take those settings and use them in more bots.

Also I'm working on getting the bots to fight amongst eachother.
May good fortune be bestowed upon you, in time to release this.