Author Topic: Team Deathmatch  (Read 53790 times)

So have a uniforms option? I like it.


I know I have been kinda nit picking at the mod space guy but DOO IIITT!!!

The only reason it's not working for most of you is because you have the zombie mod installed.

That's Badspot's doing for v11, I think.
Maybe counter it by adding a point when you press f7?


Lol, there's a much better way to do this:

Code: [Select]
function isInt(%string)
{
   %numbers = "0123456789";
   for(%i=0;%i<strLen(%string);%i++)
   {
      %char = getSubStr(%string,%i,1);
      if(strPos(%numbers,%char) $= -1)
         return 0;
   }
   return 1;
}

Do it like this instead:

Code: [Select]
function isInt(%string)
{
return %string == mFloatLength(%string, 0);
}

Lol, there's a much better way to do this:

Code: [Select]
function isInt(%string)
{
   %numbers = "0123456789";
   for(%i=0;%i<strLen(%string);%i++)
   {
      %char = getSubStr(%string,%i,1);
      if(strPos(%numbers,%char) $= -1)
         return 0;
   }
   return 1;
}

Do it like this instead:

Code: [Select]
function isInt(%string)
{
return %string == mFloatLength(%string, 0);
}
Codes! D:

I used the method RTB did for it - I could add that one, I guess.

CTF is messed up :(
NiXiLL's Scale Spawns seem to mess up where players spawn. Remove or disable it if you have it.

Maybe counter it by adding a point when you press f7?
Well, you shouldn't need to teleport in minigames that much, so it removes as point to discourage cheating.

Glitch: when you have a lives rule set and there are two players left, and the other leaves, you are stuck until you kill your self. Also, please make it an option to disable dead people talking to the living.
I could do. I'll make/release a bug-fix version later today with things like that.

What exactly is that Uniforms: Accessory thing for?
Off: Players are given no uniform changes. The name colour is changed to distinguish players.
Shirt: As above, but their torso is coloured the same as the teams.
Accessories: The players are given the uniform set for team/leader, apart from on their hands, head(+decal) and torso shape.
Full: Players are applied the full clone-soldiers look set for the uniform.

I used the method RTB did for it - I could add that one, I guess.
NiXiLL's Scale Spawns seem to mess up where players spawn. Remove or disable it if you have it.
Well, you shouldn't need to teleport in minigames that much, so it removes as point to discourage cheating.
I could do. I'll make/release a bug-fix version later today with things like that.
Off: Players are given no uniform changes. The name colour is changed to distinguish players.
Shirt: As above, but their torso is coloured the same as the teams.
Accessories: The players are given the uniform set for team/leader, apart from on their hands, head(+decal) and torso shape.
Full: Players are applied the full clone-soldiers look set for the uniform.
Oh then what I wanted is the same as accessories, cool :3

Awesome! Great job, Space :D

If you're planning on future updates, do you think there would be a chance of spawns linked to capture points? :o

I'm very glad I didn't have to touch any of my class-system code in order to get the new TDM working.

Also you should make a list of add-ons that need to be disabled in order for this to work, considering how many there are now.

Awesome! Great job, Space :D

If you're planning on future updates, do you think there would be a chance of spawns linked to capture points? :o
Code: [Select]
on1TeamCapture -> <NAMED BRICK: MidSpawn> -> setTeamAllied [1]
on1TeamCapture -> <NAMED BRICK: MidSpawn> -> setColor [...]
on2TeamCapture -> <NAMED BRICK: MidSpawn> -> setTeamAllied [2]
on2TeamCapture -> <NAMED BRICK: MidSpawn> -> setColor [...]

Space Guy I could kiss you!

:O
Your gaygaygaygaygay, LIKE BILL?

A more improved verison of TDM.I like it

Damnit space, your mod will be like the city rpg mod, it will infect all servers. But cooler :)