Author Topic: Team Deathmatch  (Read 53231 times)

You know how people "fix" the racehorse races? It seems to me like its the same idea. ;D

-errorsnip-

...My god, I didn't even know those things were on there. CityRP? Minigame++? Where did they come from? D:

But thanks. :D


Er, no. Why would you need to? If you're running a minigame a rounds/score counter is useful, if you aren't then don't enable TDM.
I'm using TDM as a way to group spawns in my RP server, and the bottomprints are misleading and forget up the money display.

If you're making an RPG mod, you could edit MinigameSO::displayModeScores() to not display scores during the RPG game mode.

I'm not making an RPG mod, no, but thanks. I'll see what I can do.

Thank you! It was totally messed up because I had to use the SAME TDM over, and ovr, a over, and over again.

I want more screenshots of this, I have it and it's awesome

User banned for this reply post

Just kidding, I'm still here.

Then make some yourself and send them to me.

ok

User banned for this reply post

Just kidding again.

That sort of thing can get you banned. I'd advise you don't do it.

Mines screawed up and isn't making me leader

You manually set team leaders using the Set Lead button in the Teams menu or /setlead [Name] [Team]. (e.g. /setlead Space Attackers)

That sort of thing can get you banned. I'd advise you don't do it.
I hope he does >.>

Updated to v5 for compatibility with the new JVS Content for the team restrictions.

(it also fixes a very minor thing where the frame showed up on the Teams tab if you didn't have a TDM mode enabled)

this is awesome!!!!!!!!