Author Topic: Class selector(life TF2)  (Read 1825 times)

Mostly The items TF2 classes use where made by someone, so why don't we have a class selector

---IDEA---
Mostly you have a gui, where you can make a max of 9 different classes, once you make the class you can set up to three items it carries, medipacks,guns, grenades, ect
------------------------------------------------------------------------------------------------------------So? hows the idea?

If Racer releases his TF2 weapons pack when it's done, it's possible to make a GUI that does this

It's like the favorites button in the appearance menu, only it sets your inventory items as well, the decals have been made i believe, i forget who made them though

Events Add weapon add player data block setplayer transform

I was thinking about making a custom class selector which the minigame host chooses the classes using the datablocks and weapons on the server.

I might get around to it.

Events Add weapon add player data block setplayer transform
then we can have people haveing different weps on different classes, like a rocketL on a demo :\

Racer told me he wants his modpack to be private :(. I will host a TDM server when I get it though.

Well Racer can keep his mods private, I'll be making a customized class selector.

Well Racer can keep his mods private, I'll be making a customized class selector.
Noo!

My monopoly on classes! gone!

Its something called events.

Its something called events.
i know events, don't be telling me that, i'm talking about a easy to use mod , because people can find out how to get arround the events


You can do this kind of with Space Guys TDM mod, except they're teams, not classes.

He's actually thinking about augmenting it with a class system, based off another request. Cross your fingers.

Events Add weapon add player data block setplayer transform

yeah and make a room with the weapons above the buttons

I JUST made one with events easily. A GUI would be the same way, you'd still have to specify the weapons each class would get each time, along with health, speed, etc. They're both (about) the same amount of work.