Author Topic: Class selector(life TF2)  (Read 1837 times)

yeah,use events.this is blockland, the game where you build stuff.

not modland,the game where you have to close the game to script,then wait to load,then close it again to tweak your mod.

yeah,use events.this is blockland, the game where you build stuff.

not modland,the game where you have to close the game to script,then wait to load,then close it again to tweak your mod.
What?

I JUST made one with events easily. A GUI would be the same way, you'd still have to specify the weapons each class would get each time, along with health, speed, etc. They're both (about) the same amount of work.

Same here, Have you seen my call of blocky dm? Not as advanced as making your own classes.. but you can still pick some:
http://returntoblockland.com/forums/viewtopic.php?t=7146

yeah,use events.this is blockland, the game where you build stuff.

not modland,the game where you have to close the game to script,then wait to load,then close it again to tweak your mod.
Actually, I don't need to close the game to script or restart my server in order to tweak my mods and create new ones. You just fail.

I believe that it would be easier to do this,
Like a classmaker brick, it would work like the vehicle spawn, you name the class, pick the weapons and player type, and then you spawn on the set team. Maybe, if Space Guy wants to, make it work with his TDM Mod, or make it himself :D. Maybe we could make more tf2 player types like the scout, which would be faster, and so on,

I believe that it would be easier to do this,
Like a classmaker brick, it would work like the vehicle spawn, you name the class, pick the weapons and player type, and then you spawn on the set team. Maybe, if Space Guy wants to, make it work with his TDM Mod, or make it himself :D. Maybe we could make more tf2 player types like the scout, which would be faster, and so on,
That might actually be harder.

Well I didn't mean scripting wise, I ment easier on ppl to use it.

Same here, Have you seen my call of blocky dm? Not as advanced as making your own classes.. but you can still pick some:
http://returntoblockland.com/forums/viewtopic.php?t=7146

That's pretty good, the idea is pretty unique.

That's pretty good, the idea is pretty unique.
Why the idea is not unique
1) based off call of duty
2) people have had event-based class systems basically since v9 came out.