Author Topic: The G36C (v2.2)  (Read 19884 times)

12.5 rounds per minute with 15 damage would be like
*click for 2/3 second*
AAH!*die*

Awesome add-on! Looks amazing and I like how you looked up the real specs to find the fire rate. Can't wait to use, great job, many  :cookie: s for you!

Yes, the real gun has a grenade launcher mounted to it.

Just me being compulsive about weapons... the grenade launcher is optional on the real gun. XD

Off topic: OMG that dude in the picture looks JUST like me!

On topic: Great Add-on, good job.

About the optional grenade launcher: I was given a model with a grenade launcher, so a grenade launcher it shall have.
I'm definitely nerfing this in v2 though.

hey u should make it so that your light would come out of the front instead of your side like a swat gun

hey u should make it so that your light would come out of the front instead of your side like a swat gun
What? The game already has a light you can use.

-snip-
Can I have some feedback on bullet holes, please?

Sorry to break it to you, but bullet holes are impossible without an engine rewrite

Sorry to break it to you, but bullet holes are impossible without an engine rewrite
Not if you make the bullet holes a thin DTS. like this.



Then, when a projectile hits a brick. Boom! it spawns the bullethole.dts on there.
It is possible, it has the same principles of the Trip mine that me and jookia were making.

Not if you make the bullet holes a thin DTS. like this.

-b-hole snip-

Then, when a projectile hits a brick. Boom! it spawns the bullethole.dts on there.
It is possible, it has the same principles of the Trip mine that me and jookia were making.
Ok, so you are Pandan, just had to make sure. Got anything down for a release date for the lasorz mine?
« Last Edit: April 08, 2009, 11:46:48 PM by Jaxx050 »

Ok, so you are Pandan, just had to make sure. Got anything down for a release date?
On the bullet holes? Im not sure. But on v2, it will be released as soon as Amade has time.

Monday at the latest.
Also, bullet holes are nowhere near impossible. I had them working in the pre-release version, but removed them before releasing.

Monday at the latest.
Also, bullet holes are nowhere near impossible. I had them working in the pre-release version, but removed them before releasing.

Did you use the method i described? or a different one?

I was using a particle. I need to look up how it is you apply a decal to the terrain and use that method instead.

The method that is impossible without a rewrite that I was referring to was the decal method.

The method that is impossible without a rewrite that I was referring to was the decal method.
Ah. Then yes. That would require a rewrite :).