Author Topic: TF2 Requests  (Read 4594 times)

Bump again. Anyone working on any of these?

Yet another bump. I would really appreciate if someone made these, as I cannot model/script myself.

I cannot model
Neither can I. I could probably make some of these if someone was willing to provide me with models.

  • An "ifPlayerTeamEquals" event.
Um, already done. If Variable Events is enabled when you start TDM, you will get an ifTeam and ifTeamLeader event on bricks along with all the others. Use them.

axe, shovel, bat?



sounds like something fun to try. :D

Do the more original weapons first: Syringe Gun, Blutsauger (perhaps adding a "critical hits" thing only to the Syringe Gun), remote bombs, backstabbing knife.

I'd like to attempt a TDM-working "Disguise Kit" item, but I think it'd be overused in a deathmatch ("Now EVERYONE is on the opposite team!") plus you wouldn't be able to distinguish it to members of the team the spy is on compared to others for the mask effect.
Quote
A Disguise Kit would be awesome, but you wouldn't be able to disguise peoples' names with the v11 changes... I was thinking that a "TF2 game mode" or server script would hide peoples' names from far away - making the disguise believable from far away and just about so close up. (although being so close as to touch the person gives it away if they're observant, like the game.

hey u want any ideas i got loads at I GIVE U IDEAS! only prob im all warn out from my brian wave ill be cumin up with some sooner

You didn't list sentry guns.
D:

You didn't list sentry guns.
D:
I'm already working on a brick-and-event one. It's coming along nicely. :3

Um, already done. If Variable Events is enabled when you start TDM, you will get an ifTeam and ifTeamLeader event on bricks along with all the others. Use them.

Thanks, I'll take that off the list.

I'm glad everyone seems to have finally noticed this, and I thank anyone who's taking the time to make anything here.

On a side note:
hey u want any ideas i got loads at I GIVE U IDEAS! only prob im all warn out from my brian wave ill be cumin up with some sooner

What?
« Last Edit: April 16, 2009, 02:09:11 PM by Regulith »


backstabbing knife

hurr durr I forgot I had a script for that lying around; thatnks for reminding me. If anyone wants to make a nice model, and the possible animation of the butterfly knife unsheathing (if that's how you'd term it), I'd be happy to release the script.

I originally made it for Rky's TDM (had to investigate a bit of trig for it), but we both agree the backstab-recognition is almost better than Valve's ;P

hurr durr I forgot I had a script for that lying around; thatnks for reminding me.

This is the best day ever, seriously.

hear is one of um http://forum.blockland.us/index.php?topic=58106.0

From the comments, I can't say whether it's good or not, but I'll try it. Thanks anyway.

From the comments, I can't say whether it's good or not, but I'll try it. Thanks anyway.
The fist causes the player to vaguely wave their arm up and down at somebody rather than actually punching them. A version of Trader's or Rotondo's v8 punching weapons would be better. (A short-lived "arm" projectile looked like an actual punch)

trader's or pload's*?

The fist causes the player to vaguely wave their arm up and down at somebody rather than actually punching them.

Yes, and someone said it was a sword edit, too. I guess they'll work until an old one gets ported or a new one gets made, though.