Suggestion: How about a mortar man? Like it carries around a mortar and you must stop moving for it to work.
maybe, i could make it like when you hold down shift he takes it out, and the crouch speed is 0.
How do ya color the weps?
because they're part of the player type model now, when he takes out the invisible weapon i tell the player type to play the certain animation, where you see him taking out a weapon. And i match the muzzlepoint of the invisible weapon with the one on the player type.