Author Topic: Army Men Mod(Soldier now Available.)[closed]  (Read 54821 times)

because they're part of the player type model now, when he takes out the invisible weapon i tell the player type to play the certain animation, where you see him taking out a weapon. And i match the muzzlepoint of the invisible weapon with the one on the player type.
Smart thinkin' there, DarkStar.

Me and DarkStar tested the player models last night. They are just about perfect! Hopefuly this Mod will be coming out soon.

You got a list of weps you've made so far?

Smart thinkin' there, DarkStar.

that was jervan's idea in the first place lol.

You got a list of weps you've made so far?

The 3 weapons i'm going to be using for the soldier are an M16(Made by Racer) Luger pistol and a knife.

I know luger is german, I don't care which countries the weapons are made in. Its plastic for god sakes.

I also have a bazooka that army unit made, and 2 weapons by yndaaa. A Sniper Rifle and a normal rifle. So i haven't received too much from the team yet :/
If the team would help with the vehicles that would be great, because by the time i finish with the classes the vehicles would be finished and it would be ready for release. I replaced the drop off plane with a chinook btw.

and what exactly will that script be.

its not a map though, its not made in torque constructor so i can't put it in. I made it and textured in blender, most things i didn't make though like the couch and the toys and stuff. And right now exporting to .map and importing in torque then exporting to dif for ingame doesn't work for some reason because i get some texture error and it won't show up. Even if I didn't get the error it would be missing alot of stuff in torque constructor, because there's too many smooth parts.

I made the map for the trailer.
I believe there is somewhere where you can get a .map exporter, but I didn't bother to get it. A simple google search should show up some results.

that was jervan's idea in the first place lol.

The 3 weapons i'm going to be using for the soldier are an M16(Made by Racer) Luger pistol and a knife.

I know luger is german, I don't care which countries the weapons are made in. Its plastic for god sakes.

I also have a bazooka that army unit made, and 2 weapons by yndaaa. A Sniper Rifle and a normal rifle. So i haven't received too much from the team yet :/
If the team would help with the vehicles that would be great, because by the time i finish with the classes the vehicles would be finished and it would be ready for release. I replaced the drop off plane with a chinook btw.

Im working on a army hummer but as you know the blockheads are siting upside down :/
im just going to send you the .blend and maybe you can fix it :/

DarkStar, the Chinook wasnt evented till after/during the Vietnam War, just to let you know.

Quote
blockheads are siting upside down

Thats possible? xD

I believe there is somewhere where you can get a .map exporter, but I didn't bother to get it. A simple google search should show up some results.

no i do have one, just that i always get a texture error and it doesn't show up in-game after i export to dif.

Im working on a army hummer but as you know the blockheads are siting upside down :/
im just going to send you the .blend and maybe you can fix it :/

yea send me it, ill fix it up

DarkStar, the Chinook wasnt evented till after/during the Vietnam War, just to let you know.

Thats possible? xD

I am aware of dates and yes just flip the mount point and he'll sit upside down.

You should make new weapons or just re-texture some already made ones.

I'll send you the shotgun model if you like.

I'll send you the shotgun model if you like.

that would be nice

You should make new weapons or just re-texture some already made ones.

what

DarkStar, the Chinook wasnt invented till after/during the Vietnam War, just to let you know.

Just kinda... yeah.

Wow I didnt even see that spelling error... Thanks Swholli!


mod status: ???

I'd say about 50% If you're not counting vehicles then 70%.

Because the models are done, just need to animate them with weapons.