Poll

What do you think of an in-game gravity control.

Epic
11 (52.4%)
Good
5 (23.8%)
Okay
2 (9.5%)
No
0 (0%)
Fail
3 (14.3%)

Total Members Voted: 2

Author Topic: Gravity Control  (Read 1355 times)

This was something I thought of just now. Please don't make rude comments.

Yea someone need to make a gui for this right now

supa-spammy without delay time set between changes
and if everyone can change the gravity direction
you would only be able to build when gravity is normal though

This would be Okay, but I have a list of reasons of why not:
1. Hosts would abuse and set the gravity so when you jump you jump right through the terrian
2. Its useless


Nuff' said

The gravity is so the host can set how heavy a player is (how high they jump/fast they jet/velocity)

This would be Okay, but I have a list of reasons of why not:
1. Hosts would abuse and set the gravity so when you jump you jump right through the terrian
2. Its useless


Nuff' said
How is it useless? I can think of more than 15 ways this could be used. You should stop trying to sound like an internet tough guy.

Slate lunar has a feild that sets the gravity at .4 times the norm or something like that. I'm sure there is probably a way to do this similar to the flood mod.

1. Hosts would abuse and set the gravity so when you jump you jump right through the terrian

No such thing. Even if the gravity was as high as it can, the player wouldn't be able to jump at all. If the gravity was as low without going negative, the person would float. A negative gravity, would cause people to fall to the sky, and if they did jump, the ground would act as a ceiling. The falling upwards could easily be fixed, make it so that gravity cannot be a negative number.

It was just a thought and i'm glad i'm getting a wide variety of opinons. I think its a good idea at least...

It would be a cool thing, but I like the idea of making people able to fall upwards, make it able to go negative, but to a limit.

To get this effect I just rotate the bedroom in mission editor. Much fun, yes.

Bricks could stay the same and stay as is, but what i'm thinking is to make it like /changegravityto ### command. Sort of like the timescale command only it controls gravity. I don't want the gravity to be negative because that would be fun. But i want of way of either increasing it a lot or decreasing it to something like a moon walk. :cookieMonster:

Wouldn't this require like a gillion extra datablocks? Of course, you might not have to modify the player. :/

The gravity jeep is a great example of how this could be useful. and fun. I love driving on the ceilings and freefalling with parachute epically landing into a skyscaper(ACM CITY) and killing zombies in the building.

Bricks could stay the same and stay as is, but what i'm thinking is to make it like /changegravityto ### command. Sort of like the timescale command only it controls gravity. I don't want the gravity to be negative because that would be fun. But i want of way of either increasing it a lot or decreasing it to something like a moon walk. :cookieMonster:

Wait, make it /grav ### or something =O