Author Topic: messageAll without the use of a minigame.  (Read 1057 times)

Players who have the host's trust can edit their bricks and add spammy message commands. It might be better to check who is placing the event by servercmdAddEvent().

Also, what's the point of ACMCheck if you are specifically checking who is the host? Make it an RTB option or something, like the Admin Controls Manager normally, which levels are allowed to place the messageAllClients command.

The ACMCheck is in there so I don't screw up any packages.
As for the serverCmdAddEvent, that might be a better solution.

I might be missing somthing here, but what about /announce?

I might be missing somthing here, but what about /announce?
Yes, but he wants it to be done with events, so he wont have to re-type it again whenever he fires the Rocket. (I think thats what is meant)

Yes, but he wants it to be done with events, so he wont have to re-type it again whenever he fires the Rocket. (I think thats what is meant)
Yep.

So again, I'll go ahead and try this out.