Author Topic: 6 requests  (Read 791 times)

i desperately need these for my rpg so please try to make them if possible and asap...
1.onPlayerDeath[example*standing on a brick w/ events and you get sniped but the sniper dies too]

2.onBotDeath[same as above but with bots]

3.dropAtBody[example*you die in a dungeon and a noob wonders in and finds your body with a 50 gold next to it]

4.transform mod[example*"hey dude wanna see something cool?""sure" */transform dragon*[is dragon] "EPIC!"

5.gold mod[like cash mod but uses "gold" not "cash" or "bricks" and uses a golden 1X1 round plate for its model]

6.never disappear[items/"gold" never disappears]


better explanations

1.onPlayerDeath>killer>setVelocity[you get shot and die and you murderer is flung into the air]

2.same as above...but with bots

3.you get killed by a zombie and half an hour later you wander back into your death area and grab your God Sword you lost

4.comes with alot of ride able bots[horses ect.] including(what i need)
dragon[winged beast :D]
horse[horsey]
ogre[a player but size 2.5 2.5 2.5 and bad jumping and slow speed]
ghost[a trans white player that has invisible jets(to look like flying]
gryphon[tiger/eagle=gryphon(google it)size 1.7 1.7 1.7]
gryphonling[a baby gryphon[size .4 .4 .4]

5.cash mod that uses gold not cash and used golden/yellow 1x1 round plates as model

6.when items/gold are droped it never disappears


Sounds cool but YOU make it.

Sounds cool but YOU make it.
you're the oldest here!









...you make it.

you're the oldest here!

...you make it.

How'd you know if he is :o stalker

He registered in 2005...


i desperately need these for my rpg so please try to make them if possible and asap...
1.onPlayerDeath[example*standing on a brick w/ events and you get sniped but the sniper dies too]

2.onBotDeath[same as above but with bots]

3.dropAtBody[example*you die in a dungeon and a noob wonders in and finds your body with a 50 gold next to it]

4.transform mod[example*"hey dude wanna see something cool?""sure" */transform dragon*[is dragon] "EPIC!" That would Require a Dragon Model, which no one has ever made

5.gold mod[like cash mod but uses "gold" not "cash" or "bricks" and uses a golden 1X1 round plate for its model]

6.never disappear[items/"gold" never disappears]


better explanations

1.onPlayerDeath>killer>setVelocity[you get shot and die and you murderer is flung into the air]

2.same as above...but with bots

3.you get killed by a zombie and half an hour later you wander back into your death area and grab your God Sword you lost

4.comes with alot of ride able bots[horses ect.] including(what i need)
dragon[winged beast :D]
horse[horsey]
ogre[a player but size 2.5 2.5 2.5 and bad jumping and slow speed]
ghost[a trans white player that has invisible jets(to look like flying]
gryphon[tiger/eagle=gryphon(google it)size 1.7 1.7 1.7]
gryphonling[a baby gryphon[size .4 .4 .4]

5.cash mod that uses gold not cash and used golden/yellow 1x1 round plates as model

6.when items/gold are droped it never disappears



This is for some handicapped RP server, isnt it?

btw...whoever thinks nobody ever made a dragon model





Quote
onPlayerDeath[example*standing on a brick w/ events and you get sniped but the sniper dies too]

Do you really want to be going through and eventing every brick in your RPG, including rooftops ledges etc. in case people manage to jump up there, so they trigger events if a player dies on that specific brick?

Do you really want to be going through and eventing every brick in your RPG, including rooftops ledges etc. in case people manage to jump up there, so they trigger events if a player dies on that specific brick?
no...really i wanted to have this event for dungeons and arenas

if you die in a dungeon you can drop "gold" and or an item...

and in arenas...pvp...when one of the players die they both are teleported back into the arena "watching area"

Your arenas and dungeons are going to have to be pretty basic with almost no scenery, otherwise you're still going to have to event a million bricks.

This also rules out having any water as you can't onPlayerTouch water.

Instead of events you should be making a proper mod to handle the entering/leaving of PVP zones, dungeons, etc. and then doing something like the "Drop Item On Death" code.

Key word is "you", as this is your RPG.

You can do half these events with existing events, maybe not default, but still existing ones.

i desperately need these for my rpg so please try to make them if possible and asap...
1.onPlayerDeath[example*standing on a brick w/ events and you get sniped but the sniper dies too]
 Not made but do want
2.onBotDeath[same as above but with bots]
  Onzombiedeath works good for this
3.dropAtBody[example*you die in a dungeon and a noob wonders in and finds your body with a 50 gold next to it]
  Drop weapon event?
4.transform mod[example*"hey dude wanna see something cool?""sure" */transform dragon*[is dragon] "EPIC!"
 Don't know
5.gold mod[like cash mod but uses "gold" not "cash" or "bricks" and uses a golden 1X1 round plate for its model]
 Don't know
6.never disappear[items/"gold" never disappears]
  Don't Know
better explanations

1.onPlayerDeath>killer>setVelocity[you get shot and die and you murderer is flung into the air]
  Impossible?
2.same as above...but with bots
 
3.you get killed by a zombie and half an hour later you wander back into your death area and grab your God Sword you lost
Possible I think
4.comes with alot of ride able bots[horses ect.] including(what i need)
dragon[winged beast :D]
horse[horsey]
ogre[a player but size 2.5 2.5 2.5 and bad jumping and slow speed]
ghost[a trans white player that has invisible jets(to look like flying]
gryphon[tiger/eagle=gryphon(google it)size 1.7 1.7 1.7]
gryphonling[a baby gryphon[size .4 .4 .4]

5.cash mod that uses gold not cash and used golden/yellow 1x1 round plates as model
variables

6.when items/gold are droped it never disappears

 
« Last Edit: April 25, 2009, 02:55:41 PM by Syntho »