Author Topic: Flashlight mod  (Read 1761 times)

This topic's title says it all, but I'll elaborate anyway.

In essence, this mod would be like a normal light, but it would be modified so that the light would come out as a "beam", or the light's radius would simply be projected forward. If the miscellaneous lights can make a
spotlight light, then can a "flashlight" be created for players?

I was talking to, Nixill I think it was, one day when I showed him my L4B build I'm working on, and he said it might be possible.


it's actually ENTIRELY possible



remember my floodlight?

yeah, it's that with a new model.

i'll see what i can do.

it's actually ENTIRELY possible



remember my floodlight?

yeah, it's that with a new model.

i'll see what i can do.
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« Last Edit: April 26, 2009, 01:01:33 PM by MEEKL!!! »

Might as well dump my suggestion here.

A light that uses up power while it's on, and regenerates it while it's off. That could go hand-in-hand with a flash light mod.

Can't you just attach a cone shape spot light to the model?
« Last Edit: April 26, 2009, 11:01:01 AM by Riot »

Can't you just attach a cone shape spot light to the model?

Space Guy's raycasting to lead to emitters

I read the support file for his raycasting weapon in ctf i think it was, I don't fully understand it, but it sure is awesome.
« Last Edit: April 27, 2009, 12:11:05 AM by BobAndRob »


emitters

There isn't an emitter I know that acts like an actual spotlight, I don't search for emitters often. But this is for Players, not bricks. =/

There isn't an emitter I know that acts like an actual spotlight, I don't search for emitters often. But this is for Players, not bricks. =/

Emitters can be attributed to a large variety of game objects like weapons, vehicles, and players as well as bricks. Emitters just spit out particles.

In this case I figure he wants something that actually lights up an area, so he wants something that uses fxLight. I don't know if you can activate/deactivate fxLights through the image state system without extra coding though, no one really looks at lights in this game since they can be troublesome and unrealistic.

Emitters can be attributed to a large variety of game objects like weapons, vehicles, and players as well as bricks. Emitters just spit out particles.

In this case I figure he wants something that actually lights up an area, so he wants something that uses fxLight. I don't know if you can activate/deactivate fxLights through the image state system without extra coding though, no one really looks at lights in this game since they can be troublesome and unrealistic.

something vaguely similar to your projector emitter minus the weird scattering effect would be good for the 'beam' of light

for the actual lighting of stuff we should probably just use a projectile.
« Last Edit: April 26, 2009, 01:52:04 PM by Bushido »

Gun with light that can turn off/on.

That would mean the projectile will take time to hit the destination.

yes, but the destination would be like 3 feet infront of it

alternately, we could use space's raycasting bit, like the OSR