Author Topic: Soapblocks Car ERROR UPDATED .ZIP!!  (Read 2768 times)


Hub joints should not be inside the collision box

Will change, thank you.
The colors?

Will change, thank you.
The colors?

1- Make a folder called Vehicle_SoapBox or whatever you want to name the .zip as
2- put your textures/colors in there
3- assign them to the model in your modeling program FROM that Vehicle_SoapBox folder
4- Extract into the folder, put in whatever else you want/need to include and compress the contents into a .zip by going into the folder, selecting everything and adding it to a zip file. DON'T compress the folder, otherwise your .zip will contain the folder and the contents inside.

Edit: You need to assign the textures by creating new Materials, loading the textures to those materials, and then assigning the materials to your model bits. Fun fact: usually the file address is what the individual material keeps, not the file itself. That's why you need to be careful from where you load the textures.
« Last Edit: May 02, 2009, 07:18:24 PM by Muffinmix »

What about making it paintable? Just use transparent textures?

What about making it paintable? Just use transparent textures?

Go see any self-respecting weapon/vehicle add-on, they'll contain a few textures along the lines of "blank", black25, black50, black75 and black. Black is, well, black regardless of what you paint the vehicle as, the other black colors darken as the number approaches 100 (gets closer to complete Black). Blank gives complete un-darkened color. Put these in your folder and load them to your materials and you're set to start assigning colorable materials. If Blank makes your model parts invisible, black25 slightly visible, black50 more visible, etc. then everything's perfectly fine.

I figure it works as you said, off of transparency of the textures applied. I'm not exactly certain how doColorShift works

Although I love it this way because it goes with my avatar, I will have to change it :(
I'm just guessing for it to be slightly lighter than the rest of the painted car I would make it a slightly transparent texture?

Edit: The turning's still overdone :(
« Last Edit: May 02, 2009, 08:18:03 PM by Fizzles »

Although I love it this way because it goes with my avatar, I will have to change it :(
I'm just guessing for it to be slightly lighter than the rest of the painted car I would make it a slightly transparent texture?

Hmm I don't know, worth a try

Hmm I don't know, worth a try
It works, although I'll be fetching a much more transparent version in a minute.

Although I love it this way because it goes with my avatar, I will have to change it :(
why not just ask to make 2 one like that and the normal one or just keep that one for yourself to use

why not just ask to make 2 one like that and the normal one or just keep that one for yourself to use
I'm fine, with the new model. And it would cause you to download 2 .dts files and make it take longer to load

Bump, can any one tell me where in the script affects how much the wheels turn?

Bump, can any one tell me where in the script affects how much the wheels turn?
mexsteeringangel
EDIT: and its not collision -1 its collision 100
EDIT X2: theres a way when in a txt you can click ctrl + H and a little help box will come up to help you find what your looking for
in this case maxsteeringangel. hope this helped :3
« Last Edit: May 03, 2009, 08:01:37 AM by Siba »

EDIT: and its not collision -1 its collision 100

Yeah if you want to see the collision box.

If you don't, and I don't blame you if you don't want to see a huge box engulfing your vehicle, it's collision-1


Yeah if you want to see the collision box.

If you don't, and I don't blame you if you don't want to see a huge box engulfing your vehicle, it's collision-1


lol, it works just how I want it with the model. Although I think I might get new wheels.