Author Topic: Making an MLRS vehicle, need some advice/ideas  (Read 6234 times)

make its fire like 40 rockets and then you have to reload

Make the missile simpler, other than that looks great.

You gave it a lot of character.

make its fire like 40 rockets and then you have to reload

I was thinking more or less you can fire 8 of them one after the other very slowly or all of them at once and have a long reload time.

Also I tracked down the cause of the insane poly count, the wheels have something like 5000 polys (lol), gonna go fix that

I think I'd be able to bump it down to around 1500 if I remake the window and clip off a few things

Edit:

Make the missile simpler, other than that looks great.

You gave it a lot of character.

Thanks, I'll see what i can do about the missile then
« Last Edit: May 03, 2009, 08:05:19 PM by Muffinmix »

Well I meant the vehicle itself has character as opposed to the crappy box vehicles people spam into Addons folder.

Well I meant the vehicle itself has character as opposed to the crappy box vehicles people spam into Addons folder.

Oh well yeah, I wanted it to be comparable to the jeep and tank as much as possible. This is my 3rd day working on just the model, I haven't even tackled the script yet. I'm happy to hear it stands out

Keep Up the Work, This could be sweet :)

thought it would look cute
cute?!that thing is freakin' terrifying!i wouldn't even want the dish pointing my way!

It's a tank so... Yeah keep the doors. If it didn't have doors, what would be the point of the rest, you could just die so easily.. Other than that, nice model. Hope to see it finished.

Monowindow, trimmed off like 500 polys. I don't get it.




Yay or nay?

Monowindow, trimmed off like 500 polys. I don't get it.

-snip-


Yay or nay?
yay.

Monowindow, trimmed off like 500 polys. I don't get it.

-snippty-

Yay or nay?

looks cooler with slats, but thats just me :/
« Last Edit: May 03, 2009, 10:50:50 PM by qevil »

YAY! Definately good. I'll be waiting eagerly for the release ^^

So, how will this fire? One missle on random spread, or multiple missiles at once with a cooldown?

maybe:

click to fire one missle accurately,

and hold down to fire all/remaining missles in a spread?

Muffin chuck over the model and I can check in detail what you could do to improve the poly count. Also I did some quick math and those treds are about 1500 polys each side, that's 3000 polys on the treads alone.

Muffin chuck over the model and I can check in detail what you could do to improve the poly count. Also I did some quick math and those treds are about 1500 polys each side, that's 3000 polys on the treads alone.

Trimmed the tracks of all the un-seen faces so the tracks produce 630ish faces now, still quite a bit. The turret is the problem, I can't remember what I did but it must have been pretty bad since it has almost 2000 faces after trimming. I'll send you the model so you can take a look at it. I'll keep trimming the cab and other spots in the meantime.

and hold down to fire all/remaining missles in a spread?

I haven't thought about spread so that's a pretty good idea actually.