Author Topic: Making an MLRS vehicle, need some advice/ideas  (Read 6198 times)

Make the missiles have different types

E.g.

Slower but Stronger. Another one with faster but weaker.

Also, it will be awesome if you can shoot the missiles while on flight using guns or any other weapon.


i just had a brain fart!

probably impossible, but what if you could control the missile like you can control a vehicle with the RC controller? remote rockets anyone?

Missiles will be fairly simple: Left click fires 1 missile every 5 seconds, press Spacebar and they all fire in quick succession with some spread (something like 1 missile every half second), but then it takes something like a minute and a half to reload them all for another barrage. You'd still be able to fire one every 5 seconds but you'd probably need to wait a small bit afterwards (cooldown/reload), so something like 10 seconds until you can fire anything right after a barrage. Doesn't seem long but when you'd be fighting something like a tank every second would count.

Also this vehicle would be more or less intended for long range artillery since it's going to be a bit flimsy, so you can forget about going toe to toe with a tank. Of course a tank far away fighting this vehicle would also be pretty disadvantageous for the tank, unless the tank operators can get a few hits in fast enough. The vehicle's rockets will deal a bucketload of splash damage so taking cover quickly would be advised (thermal blast rockets), this will further prompt players riding using this vehicle to try to fight things at a distance otherwise they'll scorch themselves along with their enemies. It will also encourage players to bring an extra buddy along as a passenger to help deal with any enemy foot soldiers that get too close.

Not too sure about the whole MLRS vs MLRS thing yet, since technically they could murder each other depending on who would get the first rocket in regardless of situation. I'll think about that.

Anyhow model is almost done, just gotta figure out a few things for the wheels and that will be it. I was thinking doing some IFLs for the tracks and animating the individual wheels (quite possible), then maybe making the wheels more compound and adding individual springs for each, on top of that making the tracks themselves also more springy (doubt this will happen). Currently without wheels I'm at 3000 faces, I don't think I'd be able to cut it back any more then that unfortunately.


Missiles will be fairly simple: Left click fires 1 missile every 5 seconds, press Spacebar and they all fire in quick succession with some spread (something like 1 missile every half second), but then it takes something like a minute and a half to reload them all for another barrage. You'd still be able to fire one every 5 seconds but you'd probably need to wait a small bit afterwards (cooldown/reload), so something like 10 seconds until you can fire anything right after a barrage. Doesn't seem long but when you'd be fighting something like a tank every second would count.
thats what i was thinking of.

i think splash damage should be the main way of delivering the pain. because, whats the chance of getting a direct hit with this thing?


good luck on scripting.

Muffinmix model=EPIC WIN!


And the antenna looks much nicer now. Suggestions!

Will the missiles be able to shoot through the roosterpit? I hope not :(

Will the missiles be able to shoot through the roosterpit? I hope not :(

would be very handicapped if they couldnt.

actually, the MLRS has the missile pod to the side when it fires.

EDIT: like so:
« Last Edit: May 05, 2009, 07:30:23 PM by qevil »

would be very handicapped if they couldnt.

I meant it wouldn't let you shoot if the turret was facing forward.

I meant it wouldn't let you shoot if the turret was facing forward.

ah, i see what you mean.

EDIT: bet it will look like this when firing long range:
« Last Edit: May 05, 2009, 07:26:55 PM by qevil »

DO NOT FREAKING SCRAP THIS IF YOU DO I MIGHT KILL MYSELF! It is beautiful... for something that kills... DO NOT SCRAP THIS I DO NOT CARE ABOUT THE POLY COUNT!

holy crud, just wait. be patient.

Why IN THE HELL would he scrap this after making such awesome progress? Scrapping this would bring about a rare thing. My rage.

I meant it wouldn't let you shoot if the turret was facing forward.


I probably will, if the tank doesn't need to be realistic (turret aiming through the tank) then why should this :P

I will limit the looking up/down range, though not enough to get in the way of the fun (shooting planes down with giant missiles type of deal)