Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 111164 times)

Yep, RTB v3.  There's a smart way to do it like Truce, but Space Guy's way will work.  I think a GUI may overcomplicate it depending on how it will work.

No, we need GUIs. Otherwise it'll look like some mod someone threw together solo for their server. Like Wallet's RPG - it's awesome, but there's a reason it's not as cool as his Rise of Blockland. RoB has GUIs, bricks, everything. His RPG has commands.

Here is the Radio GUI preview, any comments? Discuss anything you want me to add. Note the arrows at the top will move over the line that corresponds to the channel number.


Tom

Very nice milk, but those buttons are stretched funny.

I like the bear, Gad.  And in the heat mod you should have it so that as soon as you reach freezing, or whatever is the lowest, your screen starts shaking a little, like shivering.
I think I'm gonna make the screen white out as it gets below 5.

I think I'm gonna make the screen white out as it gets below 5.

Btw tom, could you post a pic of what the heat stuff looks like? Where it shows your heat level n stuff.

@Gad: I really like the bear. Nothing I can see wrong with it at the moment.

@Milk: Awesome.


Tom


Thats the heat bottomprint - and we can also use it to display other stuff. It shows the red + if your heat is rising, and a blue - if your in water and you're freezing extra fast. I will make it turn green/yellow/red depending on your heat.

Milk:

I made this square GUI button awhile ago, I'll send you the files in a few minutes. You can use it if you want.


Ooh I really like that bottomprint. + and - is extra nice. As for hunger, I think Bushi has a bread model w/ animation you can use :D

Tom

I can't really finish heat 100% until we get resources done.

Also, has anyone started on hunting?

I can't really finish heat 100% until we get resources done.

Also, has anyone started on hunting?

Not except the models, but we did do some brainstormin', here's the general idea:

Animals have zones they wander (if they are a pack animal, in packs)
They only leave their zone to chase a player
If they go too far into the next zone they'll return to theirs
If the animal is aggressive, it attacks players, if not (rabbit ftw) it runs
When you kill em you get food :D

Tom

I have to kill-to-get-food in my other hunger mod, I think I'll use that.

But I don't think I will be making the animal roaming code.

I'll try coding AI once I have Chat systems all done. Damn this takes a long time.

Tom

Datablocks for PlayerTypes should have new fields for use with the animals.

foodAmount - How much food you get for killing the animal. (it will be randomized some in the hunting script)
isAggressive - Will the animal flee or attack when it gets attacked.

Yeah, me and you could collaborate on coding the AI.

Edit - HAH! Were beating RTB in pages!



wtf is with all those rarrow controls