So I had this idea when I was trying to make something that would determine a projectile's strength, velocity, and so on, to make the process of testing weapon add-ons a lot easier. I tried using bots to calculate damage, normal bricks, targets, etc to make this work, but every time I tried it I hit a block.
So I figured, if there's an ifProjectile event that can tell what the projectile is, why can't there be others, too?
ifProjectile Events would include:
ifProjectileVelocity
ifProjectileDamage
ifProjectileSpread (For explosives)
I not only find this useful for my idea, but it's also good to add some realism to DMs and such, where windows can only be broken by projectiles that deal enough damage, and where only the stronger projectiles like sniper bullets can break walls, etc.
If you're gonna use this and make the events, please give credit to my in-game name: Niliscro.