Yeah heed, I'm workin' on that. It's because of the schedule loop I made for the checkup function to see if a vehicle is above it, I think I have to change the:
if(isobject(%mine)
{
schedule(blah blah blah)
}
to
while(isObject(%mine)
{
checkup();
}
I don't know if that will fix it, but it happens because once it explodes, it's still in the function, and it can't find the mine object to checkup on. Then there is another one that I don't think I can fix. Since it's a vehicle, the game tries to spawn another vehicle on it's spawn brick, but since it doesn't have a spawn brick, it syntaxes because it can't create another one. Updates to come, I just wanted to get this out for now. And it uses a pre-made explosion, I'm no good at emitters and particles. Or I could just put the loop thing after the explode function 0.o Maybe that would work. I got rid of the one pertaining to the uploop schedule by canceling it when the landmine explodes, but the other syntax remains, and I think the only way to fix that is by spawning a brick somewhere random off in the distance, so far away you would never see it, and have it spawn a landmine. But since the vehicle creation code is based off the time bomb, you should know the time bomb also has this problem.