Poll

Is this good?

Yes
Meh..
Needs improvement
No

Author Topic: Landmine V2  (Read 25130 times)

Does it use a custom explosion, or a pre-made one?

Yeah heed, I'm workin' on that. It's because of the schedule loop I made for the checkup function to see if a vehicle is above it, I think I have to change the:

if(isobject(%mine)
{
schedule(blah blah blah)
}
to
while(isObject(%mine)
{
checkup();
}
I don't know if that will fix it, but it happens because once it explodes, it's still in the function, and it can't find the mine object to checkup on.
Then there is another one that I don't think I can fix. Since it's a vehicle, the game tries to spawn another vehicle on it's spawn brick, but since it doesn't have a spawn brick, it syntaxes because it can't create another one. Updates to come, I just wanted to get this out for now. And it uses a pre-made explosion, I'm no good at emitters and particles. Or I could just put the loop thing after the explode function 0.o Maybe that would work. I got rid of the one pertaining to the uploop schedule by canceling it when the landmine explodes, but the other syntax remains, and I think the only way to fix that is by spawning a brick somewhere random off in the distance, so far away you would never see it, and have it spawn a landmine. But since the vehicle creation code is based off the time bomb, you should know the time bomb also has this problem.
« Last Edit: May 10, 2009, 12:58:00 PM by AGlass0fMilk »

Testing this was really fun. Have you thought of making a minesweeper weapon?

I was thinking about it, but what would be the point.

I have to ask why did you do this?
I admit i really don't like people who steal other peoples ideas.
« Last Edit: May 10, 2009, 11:58:30 AM by MagicAhrim »

could you make it so it dosen't destroy your legs?it's pretty annoying,and pointless,since you still can jet and jump and go normal speed.

It won't kill you if you're scaled any larger or smaller.

It also doesn't appear to check minigame damage...

I have to ask why did you do this?
I admit i really don't like people who steal other peoples ideas.
Several people have had this idea. Including me and you.

I have to ask why did you do this?
I admit i really don't like people who steal other peoples ideas.

well if your talking about him stealing my idea then its okay because i never posted say I AM MAKING A LAND MINE AND NO ONE ESLE AND MAKE ONE and anyway id give up before getting anywhere

on-topic well its nice i have not even tested it but does it stick on walls?

No, I don't know how to make it stick on walls. I'll try to figure that out for other add ons. Also, Space Guy, I have no idea why it doesn't take mini-game damage into account for vehicles, I will also try to add more checks on it. I'm making it so your legs don't get blown off if you aren't in a minigame.
« Last Edit: May 10, 2009, 12:58:51 PM by AGlass0fMilk »

Yes, we're going to stop in the middle of a firefight, place a brick and add events to it, without dying. I believe you failed to comprehend what he said.

On topic, damn good job, but I think the model is a bit large.
Well, you could copy the events?

This is just easier. It doesn't really matter, I don't care what you use, this or events, I (and a majority of the people here) would rather use this.

well if your talking about him stealing my idea then its okay because i never posted say I AM MAKING A LAND MINE AND NO ONE ESLE AND MAKE ONE and anyway id give up before getting anywhere

on-topic well its nice i have not even tested it but does it stick on walls?
No not your idea other people's ideas that I was working with.

http://forum.blockland.us/index.php?topic=65081.0
http://forum.blockland.us/index.php?topic=65246.0

With events thoe  you can choose how big the explosion, and or weather it should blow up when it is clicked, touched, blown up, or shot.

yes! no more event kill bricks