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Yes
Meh..
Needs improvement
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Author Topic: Landmine V2  (Read 25090 times)

Landmine V2
By AGlass0fMilk

Through advanced technology, Milk War Tech is proud to present you with the landmine! It's highly advanced pressure detecting system will blow your enemies sky high! Perfect for blowing off your enemies legs, and crippling them, plus getting rid of those pesky vehicles, this is a weapon you won't want to miss out on! Make your enemies afraid to even come near your base on foot or by vehicle! Now we know what you are thinking: "What if right after I set it, I accidentally touch it and blow my self up?" Well we have the answer to that question! We have set up a safety delay so you don't blow your self up! Two seconds delay gives you enough time to get the hell out of there! And we also have set up a beep tone to let you know that the mine is set. Have a blast! Heheheh.... *DISCLAIMER* Milk War Tech is not liable for any maimings, accidental death, loss of limbs, loss of hearing, loss of lunch money, and damage to vehicles. Use at your own risk. We do accept cash.
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Now to the serious part. Most of the stuff up there sums up what it does, notify me of any bugs, glitches, or any thing you want. Yes this is on RTB and this is the same description.
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Yes, I have updated it. Most of the updates are aesthetic, but one has a function too. Although I didn't fix the vehicle minigame damage, or the syntaxes when they blow up, I have had Muffinmix make the model smaller and he fixed a  visual kink where the black line you see on the item is not there when you place it. And I have added a custom CI (looks kinda like falling damage,) made the Item Icon brighter, and made it do more damage.


What a man doesn't know, won't kill him. Or will it?


MAN DOWN!

DOWNLOAD IT NOW

Directions for installation
Credits
Go out to...
Model and animation are by Muffinmix
Code is by me
Some ideas from GoldenBoy
And some credit to Meltingplastic for the base of the vehicle spawn part.

Criticism
and the rules...

Any deconstructive criticism will be put into my filing system and I will get to it later. But feel free to discuss any changes, improvements, things you don't like, and things you do like. I might take them into consideration
« Last Edit: May 13, 2009, 05:07:42 PM by AGlass0fMilk »

Looks awesome, going to test it out.

YAY finally released!

oooo Might use this in new zombie defence. Can it be deactivated if ran up to and clicked on?


No, I don't have a deactivation thing. And for some reason, shooting it blows it up in one player, but in online play, it doesn't blow up. I don't know if it effects bots yet, didn't test that. Please let me know.

I've just tested this and I have to say it's epic, but they should be able to be blown up by explosions, so if they're near each other they can cause a chain reaction.

I don't know whats wrong with it in online play, for some reason, it can't be damaged. But in one-player it can be. And to Lord Pie, I knew that, but I thought it would be more convenient and portable if it was a weapon.
« Last Edit: May 09, 2009, 10:33:14 PM by AGlass0fMilk »

Good but can be done with events

I don't know whats wrong with it in online play, for some reason, it can't be damaged. But in one-player it can be.
Oh. :/

You need a better picture of it, i.e one just showing the model without anything around it.

Tom

Good but can be done with events
Not easily in a DM.


it blows yer legs off!

i think it needs to be more powerful, in order to take a tank out in 1 or 2 hits.

it blows yer legs off!

i think it needs to be more powerful, in order to take a tank out in 1 or 2 hits.
I support this idea.