What really bugs me about the database events is the lack of a single feature. It's missing the ability of it being able to choose the BL_ID.
USES/EXAMPLES:
1. OnActivate-->self-->ifPlayerInDatabase
VariableFalse-->self-->addPlayerBLIDtoDatabase
2. OnActivate-->self-->appendToDatabaseofPlayer
WHY:
This would make it even more useful for RPGs, for if you had a frequently used RPG, by many different users, you would not have to go add to every event. It basically cuts out 12,000 events per brick.
Another thing that bugs me is how you can't add to a number.
EXAMPLE:
OnActivate-->self-->addToDatabaseRowofPlayer-->2 boxes: ROW: 1 ADD: 4
If the original order was 1 1 1, then it would now be 4 1 1.
WHY:
Because this is also missing. Appending doesn't help if you want variables like strength, intelligence and agility. Appending just adds to the end, which can be useful in other cases.
HINT ON REDUCING NAME LENGTH, SINCE MANY DIDN'T LIKE THIER LENGTHS: Change Database on every event to DB.