Author Topic: Event addition to database events.  (Read 745 times)

What really bugs me about the database events is the lack of a single feature. It's missing the ability of it being able to choose the BL_ID.

USES/EXAMPLES:
1. OnActivate-->self-->ifPlayerInDatabase
    VariableFalse-->self-->addPlayerBLIDtoDatabase

2. OnActivate-->self-->appendToDatabaseofPlayer

WHY:
This would make it even more useful for RPGs, for if you had a frequently used RPG, by many different users, you would not have to go add to every event. It basically cuts out 12,000 events per brick.



Another thing that bugs me is how you can't add to a number.

EXAMPLE:
OnActivate-->self-->addToDatabaseRowofPlayer-->2 boxes: ROW: 1 ADD: 4
If the original order was 1 1 1, then it would now be 4 1 1.

WHY:
Because this is also missing. Appending doesn't help if you want variables like strength, intelligence and agility. Appending just adds to the end, which can be useful in other cases.

HINT ON REDUCING NAME LENGTH, SINCE MANY DIDN'T LIKE THIER LENGTHS: Change Database on every event to DB.
« Last Edit: May 11, 2009, 09:33:15 PM by Black Panther »

how do you use the database thing? PM me plese.

how do you use the database thing? PM me plese.
i can't figure it out either, one of the only events i don't know...


I agree this bugges me too, there should also be an event for admins that makes a gui pop up where you can enter and remove people from the database, or perhaps a key toggle would be good to.

Bump'd.

To ace frog and phflack, start a single player server and mess around with it. But first look at the example pictures which are in the folder (event_database, I'm pretty sure.)
You will soon find yourself wanting this command :P

To Melonking906, a GUI would be useful, for clearing IDs is extremely annoying, especially if you add an event like this.

UPDATE TO MAIN POST.