Poll

Should I release the bug mod:

Now and fix the problems later
Fix all the problems and then release

Author Topic: Bug zombies mod  (Read 139913 times)

Maybe ants in the second bug mod could be attracted to light.

Maybe ants in the second bug mod could be attracted to light.
yea  that is cool, but how would you script it?(and the zombies would be afriade of you because you have a ligt(that would be cheap)

No, it wouldn't be "cheap." Many bugs are afraid of light and some are attracted to it. We could have a roosterroach be afraid of light, and a moth be attracted to light, but we aren't making either one. So we use some bugs that we are making.


I have some more suggestions for the Bug Mod 2:
1. New Bugs
A Caterpillar.
What it does- it is pretty slow and doesn't do much damage by its jaws. If possible, it wouldn't attack you unless you attack it first. However, since it is big, about 2x the size of the scorpion, it can crush you.

A Wasp.
What it does- It is similar to the dragonfly. One of its main attacks is swooping down, picking the player up in its arms, flying high up in the air, and dropping the player. It can also dive-bomb and then sting. In the Special Mode (more on that later) it will attempt to bring the player back to the wasp nest.

2. Special Mode
What the Special Mode is= Some of the bugs mentioned in this topic have "nests", like the wasp, termite, and ant. I thought it would be cool to have some kind of escape-the-zombies-prison gamemode, where the ants/wasps/termites take you back to their nest and you would try to escape within a time limit. If all players are captured, the bugs win. If all players escape, the players win. If only some players escape, then the bugs win.

Nests
The ant's nest is a large anthill. It should be big enough to fit about 20 ants and 6 or 7 players.
http://upload.wikimedia.org/wikipedia/commons/a/a5/Xn_ant_hill.jpg
The termite's nest is a termite mound-thing. It should be more tall then wide, and big enough to fit about 15 termites and 5 players.
http://itech.richardinson.edu/chemistry/wp-content/uploads/2008/04/termite_mound.jpg
The wasp's nest is, well, a wasp nest. It should be big enough to fit about 30 wasps and 10 players.
http://www.theragens.com/photos/Wildlife/Wasp_Nest_Photo_2002-01.jpg

I really hope we can make these. Maybe this could be included in a Bug Mod 3, the final part of this whole thing?

No, it wouldn't be "cheap." Many bugs are afraid of light and some are attracted to it. We could have a roosterroach be afraid of light, and a moth be attracted to light, but we aren't making either one. So we use some bugs that we are making.


I have some more suggestions for the Bug Mod 2:
1. New Bugs
A Caterpillar.
What it does- it is pretty slow and doesn't do much damage by its jaws. If possible, it wouldn't attack you unless you attack it first. However, since it is big, about 2x the size of the scorpion, it can crush you.

A Wasp.
What it does- It is similar to the dragonfly. One of its main attacks is swooping down, picking the player up in its arms, flying high up in the air, and dropping the player. It can also dive-bomb and then sting. In the Special Mode (more on that later) it will attempt to bring the player back to the wasp nest.

2. Special Mode
What the Special Mode is= Some of the bugs mentioned in this topic have "nests", like the wasp, termite, and ant. I thought it would be cool to have some kind of escape-the-zombies-prison gamemode, where the ants/wasps/termites take you back to their nest and you would try to escape within a time limit. If all players are captured, the bugs win. If all players escape, the players win. If only some players escape, then the bugs win.

Nests
The ant's nest is a large anthill. It should be big enough to fit about 20 ants and 6 or 7 players.
http://upload.wikimedia.org/wikipedia/commons/a/a5/Xn_ant_hill.jpg
The termite's nest is a termite mound-thing. It should be more tall then wide, and big enough to fit about 15 termites and 5 players.
http://itech.richardinson.edu/chemistry/wp-content/uploads/2008/04/termite_mound.jpg
The wasp's nest is, well, a wasp nest. It should be big enough to fit about 30 wasps and 10 players.
http://www.theragens.com/photos/Wildlife/Wasp_Nest_Photo_2002-01.jpg

I really hope we can make these. Maybe this could be included in a Bug Mod 3, the final part of this whole thing?

i am trying to do exactly that exept you are in a forest with a river and there are zombies every where and you have to get to the house(a time limit would be cool though, i hadn't thought of that, oh and your welcome to help)

We can have two different gamemodes, maybe?

Also, in my gamemode idea, the nests are bricks that you place wherever. When the minigame starts, the bugs spawn inside. A few will come out and start capturing players.

We can have two different gamemodes, maybe?

Also, in my gamemode idea, the nests are bricks that you place wherever. When the minigame starts, the bugs spawn inside. A few will come out and start capturing players.
ya i'm making a  map not a gamemode so....(that sounds cool if it ever get's made i will use it to help with my map)
though i could make a spider hole that you can fall in to(then it teleports you to a dark place filled with spiders)

Why not just make the spider cave under the hole? Why bother with teleporting?

Why not just make the spider cave under the hole? Why bother with teleporting?
because their is only one layer of 8x bricks(the base plate brick) so, I don't have enough space for a really complex spider cave(and that is better than a simple one, if you want i can let you build this)

working on zombie survival map(then beta testing zombies) : offline
« Last Edit: June 15, 2009, 01:48:42 PM by random ram »

Cool idea i like da scoropion :cookie:X20


meh i want my robotic arm

meh i want my robotic arm
............and that means?

a robotic arm with super powers
This post.

And I think this is a lot better, in my opinion.

You guys are getting out of your league..

ok, I'm back.

edit: I'm working on the worm now.
« Last Edit: June 15, 2009, 10:24:15 PM by ArmyUnit »