So I'm guessing you need a really incredible computer to play that on v0002's engine, right?
No, because it's filled with horrible stretched bricks that don't have their texture LOD accurately changed along with the brick size so if you move even 2 units away from it the textures turn super blurry.
You can see some ugly LOD artifacts on the main building.
Overall, it's about the quality I would expect from Microsoft Flight Simulator. Make this crap in Torque Constructor, it would look a lot better and this particular build is more appropriate as a map then a build.
I mean, sure, you can make some pretty cool stuff, but why make it in a program that is just going to make your model look like something the History Channel would have featured in a 1998 documentary? That's the problem with the editor wand - it takes something that functions great at making beautiful Lego style models and turns it into the stufftiest modeling program ever made in the history of CAD.
PS: The colonnade is 4 columns deep and open to the exterior. I'm assuming you omitted this because your game can't handle that number of bricks.