Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6812256 times)

Wow, Survival Mode Test... But... But... Where's Indev? :c

Guys, use the digiex minecraft launcher. It's just a modified launcher that adds the ability to download every version of the game, and play it instantly. To switch versions, just restart minecraft and choose a different .jar to start from. Best thing is, each one is saved separately so you can mod one and boot to another without mods. Most amazing addition to Minecraft I've seen, and it's extremely useful for being able to use things that would otherwise be out of date as of 1.0.0 or other versions.

http://digiex.net/general-discussions/gaming-hangout/digiex-minecraft-server/8708-minecraft-launcher-digiex-net.html

I loving cried. But as Jacob asked, where's Indev?


Anyone else having memory issues on the 32-bit version?
I sometimes get upwards of 800MB used when I've only played around 20 minutes, in multiplayer, on lowest settings.

Minecraft, and Java itself, uses a lot of RAM.  It's just the way it is and it's the flaw of it.

Get more RAM or cut back on other programs.  If you have a 64-bit OS I highly recommend using 64-bit Java and allocating more memory to Minecraft.

How do you allocate more memory to Minecraft safely? As in, how do you do it without risking other programs that require it from crashing?

How do you allocate more memory to Minecraft safely? As in, how do you do it without risking other programs that require it from crashing?
"Safely"?  By being smart.  When you allocate more RAM it doesn't automatically use up 100% of that amount.  It just allows that program to use more if necessary (which in most cases it won't depending on what it is).  I have 6GB, I hover around 1.5-2 GB used with just basic programs open.  I allocated 4GB to Minecraft but in most cases it'll only use anywhere from 800MB-1GB of RAM.

You allocate more by running a command from command prompt (or making a .bat/batch file that does the same thing in a shortcut).

Quote
@echo off
echo Launching...
echo ### Launched Minecraft Successfully ###
@echo on
javaw -Xmx4096m -Xms2048m -jar "C:\Users\Nick\Desktop\Minecraft.exe"
@echo off
exit

Xmx is the maximum, Xms is the minimum.  Edit the jar directory as needed.  Works in Windows.  If it says "javaw is not a valid command", update Java.

Does it run more smooth or is there no difference?

Does it run more smooth or is there no difference?
it all depends on your rig

Does it run more smooth or is there no difference?
Not really.  I do it because I can afford it.  Optifine has an option that allows you to load double the Far distance, except it rapes the hell out of your GPU even if you have enough RAM.

Not really.  I do it because I can afford it.  Optifine has an option that allows you to load double the Far distance, except it rapes the hell out of your GPU even if you have enough RAM.

Probably because you are rendering every single block that shows up on your screen and within a few chunks from you. Especially in multiplayer, because then you are rendering all the blocks on the same chunk that may be built or destroyed by other people.

Someone made a short story-ish thing about how the Minecraft world came to be, it's really interesting.
Quote from: kanokarob
This is a fun, fan-made story I made up about how Minecraft as we know it today "came to be" in terms of as if it were a real world. 

In the beginning, there was - wait. All stories start like this. Lets skip ahead.

Several thousand years after the Beginning, three worlds coexisted in peace and harmony. The World of the Day, World of the Sunrise and Set, and the World of the Night. Trade was common, and disputes, if any occurred, were insignificant.

These three worlds were aligned in a theoretical dimensional rift, in which the worlds of Night, Day, and Sunrise and set were in such order. Trade between Night and Sunrise and Set had to be traced through Day. As such, the inhabitants of the Day had much power over all trade and political affairs.

As is the case in all of history, one World got greedy. The World of the Sunrise and Set to be exact. They wanted control over the Trading Routes, so as not to be prey much longer to the Day peoples growing taxes.

War broke loose. in the Trading Hub in the World of Day, endless battle took place between the Day, Night, and Sunrise and Set people. Quickly, the tides changed from the Sunrise and Set versus the Day, to the Former against the Night. Day took on the roll of trying to separate the two, as if they had no part in the battle's beginning. The Day shoved the opposing forces into their worlds, destroying the portal to the World of the Sunrise and Set, and recording its building instructions, so as to return in the near future. When teh forces of the night had been repealed back into their world, their portal was locked with twelve identical keys, which were locked away, and the location of the Trading Hub written for later return.

Generations passed. The worlds opposite the Day had been long forgotten by the younger peoples. The Elders had decided it was time they try to reopen the Hub. The records of the Portal to the World of the Sunset and Rise were recovered, and the gate built. When the explorers entered, what they saw nearly shocked them to death.

The World of the Sunrise and Set had drastically changed from their last visit. Rather than a world ruled by no ruler, as all worlds were, a powerful and oppressive aristocracy controlled the vast flaming network of caves. The Ghasts, with their flaming balls of destruction, surrounded themselves in great towering fortresses, guarded by their burning children, the Blaze. Magma Cubes roamed the lava seas, and every bit of land was kept by Zombie Pigmen, gaurds to the Ghasts. The Day people quickly sealed the portal of this new Nether world, and destroyed the records of its schematics. But as the Portal was open, slight inconveniences seeped out into the world.

The Humans of the Day hoped that their friends of the Night had not grown so cold as the Nether people. The twelve keys were retrieved, and as they were placed into each slot one by one, anticipation, and anxiety, grew. When the people entered the Night, their eyes revealed them a far worse fate than the Nether. Most of the Night had broken off and fell away, what remained was dominated by violet black spires. Its builders, the lengthy Endermen, roamed each and every bit of the remaining soil, which hardened and cracked. But the worst had yet to come. Rather than rule by Aristocracy, like the Nether, the End became a Monarchy. The queen-like Enderdragon flew through the endless black sky of the End, Growing stronger with each spire she passed. the frightful people of the Overworld fled, destroyed the keys and any evidence that the End existed. But as the Ender portal was closed for the final time, darkness seeped through its evaporating shadow.

Night had come to the day, so too did sunrise and set. The moon, a new feature of the environment to the Humans, shed off so little light. Evil beings began to breed. From the shadow cast by every bit that was not light, grew the silhouettes of Giant Spiders, Slimes and the dreaded Creeper. in just a few short months, half of the Human population had been wiped out by the nightly raids. The dead rose then, Zombies and Bow wielding Skeletons emerged from the corpses of the fallen. in just another year, another 7/8 of the remaining population fell. Very few survived. Those that did, succumb to coma. Only when they woke, did the real story begin.


Interesting.
Now it's time for me to try. :o

Holy stuff.


1 POINT loving 0.

Someone host, I want to start from SCRATCH, and get to "The End."