Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6728688 times)



everyone quit my server


>:C
everyone quit your server cuz you hosted dumb tfc.



iPad isn't big.

if the ipad is anything like other mobile devices it automatically makes pages fit the screen

:|

if the ipad is anything like other mobile devices it automatically makes pages fit the screen

:|
It only page stretches it a little, not terribly for me.

I hate using MAtmos anyway

Some stuff is inconsistent - like the wind through caves noise, occurs sometimes actually in caves on mountainsides but then if I'm just high in the sky with nothing around me WIND WHISTLING THROUGH CAVES because that makes loving sense
Not to mention that there's no volume fading, silence NOOOOIIISSEE silent again
And half the sounds are really loving loud when they really shouldn't be, for an ambient sound mod it sure does like being twice as loud as the music even when it's on half volume
And it takes loving forever to load, normally it's like 3 seconds from opening to the menu, with MAtmos it's 30 or more


[img width=800]https://dl.dropbox.com/u/12906062/2012-10-28_07.16.35.png[/img]
A new day dawns... in 1.4.2

Yeah some guy ported the GLSL shaders to 1.4.2 and made them Optifine compatible so I grabbed Sonic Ether's and had a look (I am in fact using the current latest Optifine with it)

Looks real great don't you agree
The lack of a sky makes it spooky which I think makes it in keeping with Mojang's creative vision for this update

Other fun fact: Runs at a comparable framerate to BL's shaders on High, but my GPU sits comfortably at 70C with these whereas Blockland can actually push it to 98C (at which point my system shuts off) with about 50k bricks

Fun fact #2: THis is like the 5tgh time i've edited thisapo st i gosafnag
This is like the 5th time I've edited this post. God I hate doubleposting so bad, rite

Dax really needs to pass on GLSL. He promised GLSL for 1.3.2 over a month ago and it's into 1.4.2 with nothing. As far as he goes, he's inactive. All you need to do is replace the class names and such in the installer and it works fine, but he can't ever find time to do it. Yet other people eventually decide to do it, and much quicker, but not officially supported. He clearly has lost interest if he's just lost it in terms of simply changing the classes it looks for.

He left the code open and has allowed people to do what they want with it as long as they credit him as the original author. That's enough - if someone had the skills and motivation to actually work on it and not just version patch it, they could pick it up as long as his name was on the thread.

how hard is it to install matmos and/or glsl shaders?

your monitor must be tiny
1920x1080 here, posts don't cover the entire width of the page

how hard is it to install matmos and/or glsl shaders?
depends on how you install it

depends on how you install it
what??
i would install it the "normal" way
i dont have that magic launcher thingy

everyone quit your server cuz you hosted dumb tfc.
I WAS hosting 1.4.2, stop being an idiot

what??
i would install it the "normal" way
i dont have that magic launcher thingy
then it'll be a little more difficult than if you were to use a mod launcher

also, i would recommend MultiMC over Magic Launcher - thanks M for telling me about it