a ghosting bar comes up when i was loading a large build. o-O
I love that.It means the bricks are still spawning or something.And was it your Palace? :3Changelog:http://blockland.us/index.asp?p=changelog
orientParticles function in particleEmitter datablocks hasn't been fixed, so the Vehicle Splash emitter is still broken and not emitting any particles.
The reason this hasn't been fixed is because no one has ever reported this bug before.
ShapeNameDistance now has a minimum value of 10
I never actually noticed it.And nice job with v12, Bad, I was reading the change log and noticed some lag-preventing stuff.Darn...There goes Toggle Names.Again.
10 is really very close. Really, it's right next to someone. It's fine.
I noticed, but I'm only slightly disappointed that "stealth" DMs won't really be as good.
Quote from: Muffinmix on April 09, 2009, 06:36:13 PM- Animated particles now spam console withCode: [Select]particleEmitter::renderObject - Rendering Animated Particles.As a bonus, they're now incredibly glitchy and pretty much unusable. Oh well.- orientParticles is completely broken, and any emitter with orientParticle set to true will not emit any particles. This takes away directed particle using emitters like light ray emitters and such.Light rays :'(Also, the console doesn't report anything at all other then the animated particle thing.
- Animated particles now spam console withCode: [Select]particleEmitter::renderObject - Rendering Animated Particles.As a bonus, they're now incredibly glitchy and pretty much unusable. Oh well.- orientParticles is completely broken, and any emitter with orientParticle set to true will not emit any particles. This takes away directed particle using emitters like light ray emitters and such.
particleEmitter::renderObject - Rendering Animated Particles.