Author Topic: v12 changelog  (Read 5085 times)

guys, this is changelog, not bugs.

a ghosting bar comes up when i was loading a large build.
o-O

a ghosting bar comes up when i was loading a large build.
o-O
I love that.
It means the bricks are still spawning or something.
And was it your Palace? :3

Changelog:
http://blockland.us/index.asp?p=changelog

I love that.
It means the bricks are still spawning or something.
And was it your Palace? :3

Changelog:
http://blockland.us/index.asp?p=changelog
my empire
which yeah is my palace, i seperated into 2 builds, the palace itself, and then the palace with the empire around it.

Badspot

  • Administrator
orientParticles function in particleEmitter datablocks hasn't been fixed, so the Vehicle Splash emitter is still broken and not emitting any particles.

The reason this hasn't been fixed is because no one has ever reported this bug before.

The reason this hasn't been fixed is because no one has ever reported this bug before.
I never actually noticed it.

And nice job with v12, Bad, I was reading the change log and noticed some lag-preventing stuff.

Quote
ShapeNameDistance now has a minimum value of 10

Darn...
There goes Toggle Names.
Again.
« Last Edit: June 05, 2009, 09:19:47 PM by nick18337 »

Badspot

  • Administrator
I never actually noticed it.

And nice job with v12, Bad, I was reading the change log and noticed some lag-preventing stuff.

Darn...
There goes Toggle Names.
Again.

10 is really very close.  Really, it's right next to someone.  It's fine.

10 = 20 bricks?

Always get confused if these "units" are double-bricks or half-bricks. I think they're double-bricks.

Stupid new minigame menu forgeted up the TDM :(

10 is really very close.  Really, it's right next to someone.  It's fine.
I noticed, but I'm only slightly disappointed that "stealth" DMs won't really be as good.

I will miss the old minigame menu. The good memories....

I cannot get on right now D:

Someone post a pic of the arches :D

Badspot

  • Administrator
I noticed, but I'm only slightly disappointed that "stealth" DMs won't really be as good.


You wouldn't have even noticed if it wasn't in the change log.  Really, I meant to keep that item a secret because I knew people would bitch about it without even thinking about it. 

The reason this hasn't been fixed is because no one has ever reported this bug before.

I posted about it in a modification discussion thread, and then in the V11 bugs. I should've reposted instead of quoting, that's probably why you missed it. I also posted a small bit about animatedParticles function but that's so-far unused and was extremely buggy even prior to V11 in multiplayer games (would only animate for the host or somesuch, never got confirmation on that).

- Animated particles now spam console with
Code: [Select]
particleEmitter::renderObject - Rendering Animated Particles.As a bonus, they're now incredibly glitchy and pretty much unusable. Oh well.

- orientParticles is completely broken, and any emitter with orientParticle set to true will not emit any particles. This takes away directed particle using emitters like light ray emitters and such.

Light rays :'(

Also, the console doesn't report anything at all other then the animated particle thing.

Badspot

  • Administrator
The animated particles probably never worked.   There are many such features in torque.