Author Topic: Bloxel  (Read 1881 times)

I loved this, who else did, back in v8? Badspot said that trees would render in v9, they still do, actually.  I tried porting it, and here's my result:

Wait, what is this?

It renders builds in isometric pixel art.  Also, you see it's a bit broken now.

It just looks like it's rendering from the wrong side. Which build were you putting through it and have you tried the 4-way one?

It renders builds in isometric pixel art.  Also, you see it's a bit broken now.
even though it's broken, that's pretty nifty how it loaded it as pixel art.

It just looks like it's rendering from the wrong side. Which build were you putting through it and have you tried the 4-way one?
I was putting my Oasis DM through, I looked at the 4-way, it was the same thing happening.

What does the build look like for comparison?


It could be the huge walls that are the problem. Try removing them.

Well, I tried bloxel on a few different builds, too.  Same kind of thing happened.



I ported it myself a while back, it seems to be working okay in v12.


Currently I'm trying to figure out how to package it. bloxelRender.exe requires the exported file to be in the same folder as the executable, if I put bloxelRender.exe straight into Script_PixelExport.zip it won't be able to write that file there but if I put it outside it'll need strange installation instructions and possibly be failed.