Author Topic: TF2 Update  (Read 1923 times)

Changed the Dead Ringer so it can be activated while carrying the flag.

Increased the Force-A-Nature's damage by 10%.

Fixed not being able to reflect arrows with the Flamethrower.

These are the best things about the update for me.
(some spy problems were also fixed)

Being 90% spy, the stuff deserves more than that to me :cookieMonster:

Quote from: UPDATE NEWS
Added a backstab custom death animation to the Heavy.
Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
Fixed the Ambassador not shooting enemy sticky bombs.
Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
Fixed a couple of cases where viable backstabs would fail.

Heavy backstab animation is awesome - really shows when you finally take out the big bullet blaster.
They finally fixed the building collision thing, that really annoyed and confused me sometimes.
Didn't notice the next three things to be honest.
I only got 1 failed backstab due to the last bug, it's good but not huge.

Overall, not a big deal but nice to know that everything is keeping up to the standard.

Being 90% spy, the stuff deserves more than that to me :cookieMonster:

Heavy backstab animation is awesome - really shows when you finally take out the big bullet blaster.
They finally fixed the building collision thing, that really annoyed and confused me sometimes.
Didn't notice the next three things to be honest.
I only got 1 failed backstab due to the last bug, it's good but not huge.

Overall, not a big deal but nice to know that everything is keeping up to the standard.

Last time I was spy I got around 10. The ready backstab animation played and I pressed right as it was about to finish but it did not go. It just acted like a standard stab. It was like they had no backs.

Last time I was spy I got around 10. The ready backstab animation played and I pressed right as it was about to finish but it did not go. It just acted like a standard stab. It was like they had no backs.
It happened to me a few times, and cost me :(

I was like "WTF? WHERES MY CRITICAL HIT :("

Yeah, the time it happened to me was extremely unfortunate. Goddamn pyros.

The back stab is instant kill, not crit hit. Me and Sean tested this out a million times.
We both had 999999999 health through some cheat he told me and we back stabbed each other and killed each other. It is not like the sniper that has a limited range of damage.

I had alot of fails on a heavy,then he turned around.:(

I can't play tf2 now though cause steam is doing some weird update thing that doesnt update and does it again.

You gotta love Dead Ringer with Flag carrying. I'm mostly happy about reflecting arrows. One time it was 2 on 2 goldrush. The guy stayed at spawn and tried to kill me with arrows. I used compression blast but it didn't reflect the arrows. Then they started talking about how it would be cool to reflect arrows. (headhshot as pyro)