Author Topic: Map Wrap?  (Read 992 times)

I was wondering if it was possible to have a mod that will allow you to circumnavigate the Blockland map you are currently on.  I know if you keep going in one direction the map will repeat but is it possible for it to wrap back to the other side so the map will be smaller, I guess.  I did search for similar posts but I wasn't sure what to search for so sry if this question has already been answered. 

I'm no scripter but this sounds possible if you make it so once a persons coordinates become a certain value (+X, +Y, +Z), then their player is moved to the opposite of the original X and Y coordinates, but Z value remains the same (-X, -Y, +Z).

Like I said though, I'm no scripter. I think it's possible, but I'm not sure how easy it is.

That sounds like it would work. So, if you are walking along the X axis of the map, get to a certain distance, and are then teleported to the same distance but on the -X axis. Dunno if it's do-able, but sounds fine to have, and handy.

The idea also reminded me of the Lego Island, games. Where if you head off into the ocean, on the north of the island, keep going and eventually you end up at the south. Oh, that was a good game.

Exactly. But it's very important that the Z coordinate remains the same, or else you'll spawn under the map.

Well unfortunately I'm no scripter either or I would try.  I remember in the map editor that you had a red wall around the map where beyond that point it would repeat.  If you could look one direction and see the build up close then look directly the opposite and see it far away it would be great instead of just teleporting the player.  It would almost be like the map is moving instead but it would still look like the player is moving.

Actually, once you reach the edge you wouldn't change both the x and y coordinates. Assuming the map "graph" works the same as a normal x y z graph.

Once you reach the edge of the "x" side, you'd make it -x. Same with the edge of the "y" side.

Actually, once you reach the edge you wouldn't change both the x and y coordinates. Assuming the map "graph" works the same as a normal x y z graph.

Once you reach the edge of the "x" side, you'd make it -x. Same with the edge of the "y" side.
QFT

ON TOPIC: i like this, it would help for ciy rp's :)

Actually, once you reach the edge you wouldn't change both the x and y coordinates. Assuming the map "graph" works the same as a normal x y z graph.

Once you reach the edge of the "x" side, you'd make it -x. Same with the edge of the "y" side.
That's what I meant, sorry

Actually, once you reach the edge you wouldn't change both the x and y coordinates. Assuming the map "graph" works the same as a normal x y z graph.

Once you reach the edge of the "x" side, you'd make it -x. Same with the edge of the "y" side.
I thought "Y" was up and down?

I thought "Y" was up and down?
No, X and Y are on the horizontal. Z is vertical.
« Last Edit: June 18, 2009, 06:26:43 PM by yuki »

I thought "Y" was up and down?
It depends on the engine/program/machine/etc.

But true up/down is Z