Author Topic: Arguments for onJet?  (Read 323 times)

What are the arguements for onJet?

Also, what is the command to set the weapon's current state and is it possible to create a global varible to be shared within the entire script of a weapon?
« Last Edit: June 15, 2009, 12:04:39 PM by BlockBuilderMan_2 »

I'm not sure if onJet is even a function, the command for a client is just jet();. What are you trying to do there?
I don't know about the state, but you could use stateScript[number] and then use that to set a variable.