Author Topic: SIG SG550 v2  (Read 17842 times)

SIG SG550 v2
A sniper rifle by Amade and Absolution

Description
A sniper rifle scripted by Amade and modeled by Absolution.
Features:
-35 damage
-silenced
-Hand on model for realism
-Greater damage when shot in head (This should work now)
Credit goes to Amade for scripting, exporting and everything else besides modeling.

Updates in v2:
-Slightly shorter model
-Longer reload time
-A different CI for headshots
-A "Nice Shot!" indicator for headshots.

Screenshots

Download
Weapon_SG550.zip (Last Updated: Wed Jun 17, 2009 2:21 pm)

Installation
Put Weapon_SG550.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager
« Last Edit: June 19, 2009, 10:17:32 PM by -Absolution- »

Cool, but how much damage does it do to the head?


Cool, but how much damage does it do to the head?

it is normal damage to the head i think

cool.

are you working on the SIG SSG560?

The model seems to be a bit long.

Finally, the barret has too much reload time and this is better.

Cool, but how much damage does it do to the head?
I had to change it to do the same amount of damage to the whole body due to the headshot feature not working.
cool.
are you working on the SIG SSG560?
I don't have a scripter at the moment.  I'm working on turrets right now anyway.
The model seems to be a bit long.
I based it off of a picture.  It's probably because I added a silencer to it.

Why would you silence a sniper...

Anyways, it's huge!

Why would you silence a sniper...
So that no-one can hear you when your up close.

Anyways, it's huge!
Quote
I based it off of a picture.  It's probably because I added a silencer to it.


That's what she said! :cookieMonster:
No
it is normal damage to the head i think
Nope, quadruple (140).
Unless Absolution messed with it...
EDIT: Nope, he didn't mess with it. Dunno why he couldn't get it to work..
EDIT AGAIN: How were you testing it, Absolution? It was working just fine both times I tested it.
« Last Edit: June 17, 2009, 07:18:41 PM by Amade »

I just shot a bot in the head a couple of times from all angles.  It's the fact I was using a bot wasn't it?
I'll change it back.

Edit: Changed to previous .cs file
« Last Edit: June 17, 2009, 07:26:15 PM by -Absolution- »

why 105? why not 100? or did it just happen?
whats the rate of fire?

why 105? why not 100? or did it just happen?
whats the rate of fire?
I changed it back.  It just seemed illogical for a gun to do the perfect amount of damage to kill someone.  Rate of fire: about two rounds a second (105-110 per minute is my guess).