Poll

Rocks are:

Made of stone
29 (18.1%)
loving delicious
131 (81.9%)

Total Members Voted: 160

Author Topic: .  (Read 132987 times)

NOTICE: The ZDM has come to a standstill because scripters aren't answering my key requests.


ONE: Output Event: ResetAllPlayerCheckpoints. Goes in minigame target.

TWO: Input event: OnAmadeZombieDeath. Targets Named Bricks, Self, Player, Client, and the zombie's dead body (Hopefully).


THESE ARE REQUIRED TO PROCEED. PLEASE MAKE ASAP.

I've got the input event, Psycho/Truce/Bob can do the output.
EDIT: Finished, will be included in the next update to the zombie mod.
EDIT AGAIN: Should it work with infected players or not?
« Last Edit: August 01, 2009, 06:40:34 PM by Amade »

I've got the input event, Psycho/Truce/Bob can do the output.
EDIT: Finished, will be included in the next update to the zombie mod.
EDIT AGAIN: Should it work with infected players or not?

Yeh. Make it work with infectees. Except make a separate event. Like OnInfecteeKilled.

Save me a spot because I've got an event app coming up...

Save me a spot because I've got an event app coming up...

You came about two months too late for that, buddy.

I know I'm not a clan scripter, but I decided to attempt to make the output event.

Heres my code for Nixill's checkevents:
Code: [Select]
registerOutputEvent(minigame,"clearAllCheckPoints","",1);

function clearAllCheckPoints(%mini,%client)
{
for(%i = 0; %i < ClientGroup.getcount();%i++)
{
%c = ClientGroup.getobject(%i);
%c.CPBrick="";
}
}
I basically took his function and looped through all players. I didn't check if all players were in the minigame, so that will be a problem if you have multiple minigames up. Lemme know what you think, this was just for practice, accept it or not, I don't mind.

A little late, Lil. Truce just did it.

Anyways, thanks.

to loop through a minigame which would be a better idea
Code: [Select]
for(%i = 0; %i < %minigame.numMembers; %i++)
{
   %client = %minigame.member[%i];
   //do stuff
}
Warning - while you were typing a new reply has been posted. You may wish to review your post.
A little late, Lil. Truce just did it.

Anyways, thanks.
D:
Oh well.

I'm working on zombies right now and I'll get a release once the special attack system's revamping is finished which I am testing now.

A little late, Lil. Truce just did it.

Anyways, thanks.
That's fine, any practice helps :P
How did he do his? I would like to learn :D

to loop through a minigame which would be a better idea
Code: [Select]
for(%i = 0; %i < %minigame.numMembers; %i++)
{
   %client = %minigame.member[%i];
   //do stuff
}
Gotcha, thanks.

How did he do his? I would like to learn :D

Code: [Select]
registerOutputEvent(Minigame,ResetCheckpoints);
function MinigameSO::ResetCheckpoints(%this) {
for(%i=0;%i<%this.numMembers;%i++)
%this.member[%i].CPBrick="";
}

Ooh, a whole five lines. ;)

Code: [Select]
registerOutputEvent(Minigame,ResetCheckpoints);
function MinigameSO::ResetCheckpoints(%this) {
for(%i=0;%i<%this.numMembers;%i++)
%this.member[%i].CPBrick="";
}

Ooh, a whole five lines. ;)

Haha oh. I feel foolish :P

I need a model of the Zombie Tank's rock slab if any of our modelers are looking for something to do.

True, true. I released a one-line add-on once :3
And what would that do?

EDIT: Yes, I wasn't active for the last week; our router screwed and we had no wireless. I'm back though.

I need a model of the Zombie Tank's rock slab if any of our modelers are looking for something to do.
Are you going to show the tank holding it over his head or will it just spawn a rock projectile?

I need a model of the Zombie Tank's rock slab if any of our modelers are looking for something to do.
What's it look like?  Just a thick stone slab with a handle?