Author Topic: Invisibility Watches Preview  (Read 8639 times)

How goes this project?

The only thing left, according to Space Guy, are the models.

Actually apparently muffinmix just has to do the animations. I was looking more indepth though.

Actually apparently muffinmix just has to do the animations. I was looking more indepth though.
Not many animations, unless he makes the right hand move over and click the watch.

I dont care how far along it is, i just want it done!

The models were done a good while ago, the test script is done, and the animations are done. What's left are some issues, specifically sorting problems when it comes to cloaking.

1- Looking at the cloaked models in front of bricks will cause the bricks to sort over the transparent model, effectively making the model completely invisible (not wanted)
2- Cloaking and Decloaking are anything but smooth transitions. The insides of the models sort over the outsides (there shouldn't even be insides), so as soon as visibility animations are called we get an abrupt overlap of the insides over the outsides. Obviously not wanted.
3- Some parts of the model don't even cloak (buttons, chain links, etc.), they just abruptly vanish. Obviously not wanted.
4- doColorShift doesn't work at all when it comes to visibility animations (mesh sorting nightmare causing inexplicable effects), so now I'm even contemplating making a 3rd model specifically for the C&D once I bump all the errors out, simply because you'll now be downloading 3 models regardless. This would be the fastest part of this whole affair.

The last thing I want to do is make garbage that half-works when I haven't exhausted all possible fixes yet, so I'm taking the time to go over documents and procedures, even trial and error to fix these issues to produce something of quality. Please be patient.

wow.  i didnt realize the stuffload of problems there still were.  just keep working then.  this has the possibility to be very good, and i dont want it to just die liek greekbots did.


I'm Extremely sorry again for the long wait, I just absolutely have to fix these.

its fine just as long as it reaches my top ten best add ons of all time.

I'm Extremely sorry again for the long wait, I just absolutely have to fix these.
The more you can do to make it epic, the better people won't yell for you doing it half-assed. I eagerly await the full release.

I'm Extremely sorry again for the long wait, I just absolutely have to fix these.

Just as long as this doesn't end up like Packer's Rock Raider Mod (No offence Packer), take as long as you need.

The models are not shown in third person (well, about twenty thousand bricks below you and I don't think they'll be seen there) and don't have to be made invisible from outside, if that helps.

The models are not shown in third person (well, about twenty thousand bricks below you and I don't think they'll be seen there) and don't have to be made invisible from outside, if that helps.

It does, I remember you told me this before but I wasn't sure.

I trimmed most of the shapes you can't see in 1st person off and it looks allot better as far as the 2nd problem goes. The item itself is an untrimmed version of course. I'll keep working at it until I find some ingenious way around the problems, apparently making the shapes Transparent + Additive fixes the first problem but leaves you with transparent stuff, it's a start.










Yup, they work perfectly now. All problems solved, the only issue is this method absolutely needs some kind of mesh to cover the watch meshes, and incidentally that mesh is what you see when you're in cloaked mode (1st person only, you never see it in 3rd person). But, it fixes every single problem and it looks absolutely amazing when it goes off. I'm currently fixing up the item mesh since it's got a few issues and simultaneously I'm applying this cloaking method to the Dead Ringer.

In-the-dark action!

http://i149.photobucket.com/albums/s51/muffinmixing/Blockland_00095.png
http://i149.photobucket.com/albums/s51/muffinmixing/Blockland_00096.png
http://i149.photobucket.com/albums/s51/muffinmixing/Blockland_00097-2.png