// --//Title: Props_Horror//Author: Modeler's Name Here// --//Prop datablocks datablock StaticShapeData(SkullShape) { shapefile="add-ons/Props_Horror/Shapes/Skull.dts"; }; datablock fxDtsBrickData(SkullBrickData) { category="Props"; subCategory="Horror"; uiName="Skull"; iconName = "add-ons/props_Skull/brickicons/Skull"; brickSizeX=1; brickSizeY=1; brickSizeZ=2; //Is a prop! isProp=1; //Brick brickRender=0; brickCollide=1; brickRaycast=1; //Model spawnModel=SkullShape; modelOffset="0 0 0"; modelScale="1.7 1.7 1.7"; colorCount=1; colorGroup[0]="ALL"; colorMode[0]="Intensity"; colorShift[0]="1 1 1 1"; };
why not just use the fooly fun commands, and use the floating head, and the skeleton action!
do you mean like a white smiley face or a skull faceed brick prop