Author Topic: Pvp/Non-Pvp Zone  (Read 494 times)

There should be a zone that enables weapon damage .. Simple as that. I don't know how to make it any simpler..

Or maybe an extension to the zone add-on with a setplayer damage output

Yeah, That would be good to


I did something like this using variables for my RPG. When you buy a sword, it doesn't give you it but it gives you 1 sword variable which you cash in in the pvp zone. When you leave the pvp zone, it removes your sword and your sword variable goes back to the place where you redeem it.

I did something like this using variables for my RPG. When you buy a sword, it doesn't give you it but it gives you 1 sword variable which you cash in in the pvp zone. When you leave the pvp zone, it removes your sword and your sword variable goes back to the place where you redeem it.
good idea, i was thinking of healing inside zones somehow

Or you could event sethealth > 100 on every single non-pvp brick on your RPG, I'm liking Heed's way better.

Edit: Or you could use healing zones.

i think badspot might work on that for v-13, i dont know : P
but it is a good idea!